• Aielman15@lemmy.world
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    2 months ago

    I got the Resident Evil bundle from Humble and decided to finally give RE2make and RE3make a go. But before that, I replayed the original games on my PS1. The last time was quite a few years back… I remember learning English by playing RE3, lol.

    Short review of each under spoiler (although they are very much spoiler-free)

    spoiler

    RE2 was a lot more… Boring than I remembered. Rooms are static, encounters are scripted, zombies are not really aggressive, and ammo is everywhere. I remembered pretty much nothing of the game outside of the main gist of the story and a few puzzle solutions, so it was an almost blind run. However, I still finished all scenarios with the item box overflowing with ammo and herbs, and I only died once at the beginning of the first scenario while I was still getting accustomed to the controls.

    Despite the criticisms, it was still fun. The story was better than I remembered! At least Claire A + Leon B, which is more intertwined and definitely better written. Leon A + Claire B is a lot more straightforward, features fewer interactions between the cast members, and even has a glaring continuity error. Gameplay is pretty straightforward, fairly predictable, not many jumpscares - and it’s difficult to be frightened when you have enough ammo to clean the entire RPD station twice and keep some spare - but I had fun throughout.

    The “zapping system,” as it’s called by the fans (basically the actions in the A scenario carrying forward in the B scenario), is greatly exaggerated. I can only remember three instances of choices carrying forward (using the cord in the eastern or western wing, leaving the machine gun or the item pack or both to the B character, and registering both characters’ fingerprints to open the secret door in the lab). In addition, the two A scenarios and the two B scenarios do pretty much the same thing and fight through the same rooms with slightly different item placement and enemy encounters. I honestly don’t think there’s enough “meat” to justify playing both scenarios with both characters unless you’re an RE fan and want to see everything the title has to offer. For the others, I’d recommend playing Claire A + Leon B and calling it a day.

    Each scenario took about 2 hours to finish, so it took me 8 hours to complete all four scenarios and 100% the game.

    RE3, on the other hand… Holy shit. Zombies RUN, Nemesis RUNS, and there’s a lot of randomization involved in how items and enemies spawn to always keep you on your toes. Sometimes it’s zombies, sometimes dogs, crows, or hunters - and maybe there’s the Nemesis thrown into the mix as well! The rooms are a lot more dynamic as well: while traversing the same rooms back and forth in search of the key items necessary to go forward, zombies keep pouring in, smashing windows, car doors, and even respawning after being killed. Compared to RE2, where a “cleared” room would stay safe until the end of the game, RE3 always makes a point in reminding you that the dead are in control of the city, not you.

    There’s a decent amount of choices scattered throughout the game that alter how the events unfold, but as with the scenarios in RE2, I don’t think that the changes warrant a second playthrough unless you are a diehard RE fan. Fighting the Nemesis at the RPD entrance allows you to retrieve the STARS card earlier than intended; finding Carlos in the Restaurant or in the Press Office triggers a different Nemesis encounter; and the ending of the Clock Tower and Dead Factory is slightly different depending on your choices. There are other choices as well (some are spelled out by the game, while others are triggered depending on which location you go to first), but for the most part, it’s just a slightly different cutscene and that’s it.

    Where the game shines, however, is the freedom of choice that the player is given. You can choose the order in which you explore different locations to retrieve key items; you can craft different ammo (and even specialize in one, giving you the ability to craft improved ammo for a specific weapon if you so wish); you can run from the Nemesis or fight it for additional rewards; and with the randomized enemy spawns and placement, even dying and reloading feels like a fresh experience. The improved controls (including a quick 180 turn and a tricky dodge mechanic) are the cherry on top.

    The story wasn’t as interesting as RE2’s, in my opinion. Although I enjoyed the characters, the Ada-Sherry-Annette dynamic from the previous game was more fascinating than whatever the deal was with Nicholai. Despite that, I appreciated the throwbacks to RE1 (although I would’ve loved to see more in the RPD; Jill enters the police department, grabs the lockpick, gets out, never interacting with anyone or reacting to anything, which was a bit disappointing) and the additional insight into Umbrella.

    My time count at the end of the game was 7 and a half hours, slightly shorter than the complete RE2 experience, but much longer than each individual scenario (and as I said, most of the scenarios involve passing through the same rooms and solving the same puzzles, so there’s a lot of repetition involved).

    Overall, I’d give RE2 a 7.5/10 and RE3 an 8/10. Both were very much enjoyable and I’d still recommend them to modern players. Tank controls and fixed cameras may take a short while to grow accustomed to, but the entire game is masterfully built around them and they add to the experience, instead of detracting from it. Listening to the sounds and noises to check which enemies are in play becomes second nature, and before you notice it, you are completely engrossed in the game.

  • LeanSock@sh.itjust.works
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    2 months ago

    Battlefield Bad Company 2 (from 2010)

    It’s still very much playable in multiplayer! If you happen to have a copy - via “Project Rome” you litterally just have to drop one file from them into the game folder and boom - you got a working server browser again! I forgot how incredible the sound design in this game is.

    • darkstar@sh.itjust.works
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      2 months ago

      I’m addicted to Mindustry, and I wouldn’t say it’s mild lol. Started playing it a few months ago, absolutely love it

  • AndyMFK@lemmy.dbzer0.com
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    2 months ago

    I just soft modded my old PS2 so I could boot game backups from a network share. So I’m playing Gran Turismo 3, NFS underground 2, Tony hawk’s Pro skater 4, NBA street vol. 2, and GTA: San Andreas. Basically everything and anything my teenage self loved at the time.

  • anti@lemm.ee
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    2 months ago

    I’m enjoying Control. It’s pretty good fun to play, but the story has really grabbed me.

  • overload@sopuli.xyz
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    2 months ago

    Been playing for the first time Disco Elysium, but also have Kingdom Come:Deliverance and Titanfall 2 (Although I played it already 6 years ago) installed on my PC after getting them on deep sale recently.

  • AsimovIV@discuss.tchncs.de
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    2 months ago

    Divinity original sin 2. It is not as good as I was expecting it to be. I keep getting bored and fustrated even if I really want to like it.

    • Admax@lemmynsfw.com
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      2 months ago

      Oh howcome ? What did you expect from it ?

      I remember being plesently surprised by the gameplay and the degree of freedom you are given. It felt rich and was actually a good time.

      • AsimovIV@discuss.tchncs.de
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        2 months ago

        With how much hype I saw online I thought they had improved on the systems from from DOS 1 but in a lot of ways it feels worse.

        The new initiative system means it makes no sense to invest points into it since no matter how high it is, your enemies will get to go first.

        In my first attempt at playing I tried to have a varied team that can do different types of damage but the new armour system made that useless. The only thing that matter is getting as much raw damage as possible. Most of the interesting effects only apply once you take down all the enemy armour. This also make most traps useless since you can walk right through without any I’ll effects.

        But the thing that irritated me the most was the inventory. It’s slow and annoying to use and so I decided to try the official mod. After using it to sort all of my inventory into specific bags I found out that you cannot trade or craft using anything that was put into those bags. At that point I just started a new game.

        Now on my new game I am getting bored with how slow the fights are. This isn’t helped by the unintuitive puzzles and the weirdly toned story.

        • Admax@lemmynsfw.com
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          2 months ago

          Damn… It’s been a while I played it so I don’t recall those things. It’s too bad really :(

          What kind of game do you usually play ?