Due to potential new direction of D, I’m looking for some escape route just in case. I’m primarily a gamedev, so no functional programming languages like Rust or Haskell. Also one of the features I dislike the most in C/C++ is the super slow and super obsolete precompiler with its header files, so no zig, I don’t want to open two files for editing the same class/struct. Memory safety is nice to have, but not a requirement, at worst case scenario I’ll just create struct SafeArray<Type>
. Also I need optional OOP features instead of reinventing OOP with all kinds of hacks many do when I would need it.
Yes I know about OpenD, and could be a candidate for such things, just looking into alternatives.
Well said.
Here I am trying to wind people up and you’re responding with thoughtful nuanced consideration.
You make some great points.
I’ll add - for folks reading along - I do think a class is still almost always an anti-pattern, even with all the OOP class function and factory pattern stuff removed.
I also feel (as you referenced):
And also:
State data is a necessary evil in most programs.
I’ve found that most advanced
class object
implementations treat program state data more like a pet than a threat.Sorry for the long response - I know you don’t need it - you know what kind of tool you’re looking for.
I figure they extra detail above might provide food for thought for folks reading along who are surprised there’s even contrasting opinions on classes.
(And I feel a little bad for not really posting anything very useful earlier in the thread.)