Due to potential new direction of D, I’m looking for some escape route just in case. I’m primarily a gamedev, so no functional programming languages like Rust or Haskell. Also one of the features I dislike the most in C/C++ is the super slow and super obsolete precompiler with its header files, so no zig, I don’t want to open two files for editing the same class/struct. Memory safety is nice to have, but not a requirement, at worst case scenario I’ll just create struct SafeArray<Type>
. Also I need optional OOP features instead of reinventing OOP with all kinds of hacks many do when I would need it.
Yes I know about OpenD, and could be a candidate for such things, just looking into alternatives.
I don’t know about game dev, buy SerenityOS guys are flirting with Swift.
If it wasn’t from Apple, I would be all over it. They basically took different languages and most of C++ devs made fastest advance in Swift. Rust I do like and support, but is too confusing for amout of free time I have.
Swift is… not a great language. It’s got some promise but goddamn does it have a “designed by committee” feel to it; they just keep throwing on features like they’re going out of fashion and it’s getting ridiculously complex. Just the syntax alone is a bit of a nightmare – soooo many keywords and symbols. It’s also extremely hard to predict how well Swift code will perform, in large part due to ARC (automatic reference counting) memory management, which is a huge downside for game development. And don’t even get me started on the new concurrency stuff…
Just as a side note, it’s not purely an Apple project nowadays. They’re still the “project lead” but it’s not exclusively theirs anymore. Still, regardless of that, at least personally I really couldn’t recommend it especially to someone looking to get into game development.