Every time people lament changes to the lore that amount to “not every member of species X is irredeemably evil” and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.

  • ProfessorOwl_PhD [any]@hexbear.net
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 month ago

    I’d argue Devils, by their nature of being lawful as well as evil, are often interesting villains because of their “species”, but it’s kinda different when it’s a creature literally made from the primordial essence of Evil rather than just a bad dude.

    • tamagotchicowboy [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 month ago

      I’d love to be literal devil’s advocate here and argue devils just think different, in ways usually not immediately beneficial to in-universe society but ultimately a plus by instead providing a stress test for development of what is in universe considered ‘good’. Insert the quote from Legend what is light without dark.

      • ProfessorOwl_PhD [any]@hexbear.net
        link
        fedilink
        arrow-up
        0
        ·
        1 month ago

        Understandable - I prefer lovecraftian and fey creatures for alien thought processes, and use devils more as a foil/mirror to the lawful god of cities, merchants, and wealth, whomst I hate and will take any opportunity to drag.

        • Attaxalotl@ttrpg.network
          link
          fedilink
          arrow-up
          1
          ·
          1 month ago

          I see Fey not as alien, but as capricious. They do what they please, when they please, damn the consequences.

          They might commit arson against a local noble and then give that noble’s kid a super fancy cake; and not have a reason for either beyond “lol, lmao”

    • SSJMarx@lemm.ee
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 month ago

      the primordial essence of Evil

      See, I hate that this exists at all. I would much prefer alignments be tied to outlooks on life or even political philosophies than just baking deterministic morality into the setting.

      • ProfessorOwl_PhD [any]@hexbear.net
        link
        fedilink
        arrow-up
        0
        ·
        1 month ago

        No, equating alignment and morality makes them both meaningless. Morality should be tied to outlooks/philosophies etc, a personal matter of how the individual acts in a situation, while alignment with the forces of good/evil/law/chaos should be a matter of absolute determinism. It’s easy to look at D&D and say it’s wrong, but just because something’s bad in D&D doesn’t mean the idea itself is bad.

        • Attaxalotl@ttrpg.network
          link
          fedilink
          arrow-up
          1
          ·
          1 month ago

          I have it to where the good/evil extraplanar creatures are created as expressions of the good and evil within everything sentient.

          • ProfessorOwl_PhD [any]@hexbear.net
            link
            fedilink
            arrow-up
            2
            ·
            1 month ago

            Yes, exactly - as I put it to my players, a “person” isn’t able to be inherently good or evil. They’ll have their own morals - particular things they always will or won’t do - but alignment is for things literally made of the concept of that alignment.