Every time people lament changes to the lore that amount to “not every member of species X is irredeemably evil” and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.

  • ProfessorOwl_PhD [any]@hexbear.net
    link
    fedilink
    arrow-up
    0
    ·
    3 months ago

    No, equating alignment and morality makes them both meaningless. Morality should be tied to outlooks/philosophies etc, a personal matter of how the individual acts in a situation, while alignment with the forces of good/evil/law/chaos should be a matter of absolute determinism. It’s easy to look at D&D and say it’s wrong, but just because something’s bad in D&D doesn’t mean the idea itself is bad.

    • Attaxalotl@ttrpg.network
      link
      fedilink
      arrow-up
      1
      ·
      3 months ago

      I have it to where the good/evil extraplanar creatures are created as expressions of the good and evil within everything sentient.

      • ProfessorOwl_PhD [any]@hexbear.net
        link
        fedilink
        arrow-up
        2
        ·
        3 months ago

        Yes, exactly - as I put it to my players, a “person” isn’t able to be inherently good or evil. They’ll have their own morals - particular things they always will or won’t do - but alignment is for things literally made of the concept of that alignment.