Families of the Uvalde victims have filed a lawsuit against Daniel Defense, and Activision over what they claim was their role in promoting the gun used in the shooting.
It was such a morality issue that came up. I simply didn’t expect it to be in the series. It made me not fire like I normally would. I felt so uncomfortable and guilty being there. It just shows that it’s the person not the game.
And maybe that was the point of that mission. To cause you to think about the violence that you normally included upon your virtual enemies without a second thought. If you play a FPS game, you won’t question why you’re shooting the other team, you just do it. The same way it doesn’t technically matter why the crowd of people in said COD level are your enemies. What matters is the developer telling you to shoot them.
Oh, that definitely was their intention… to make you stop and think about your actions. They gave you a choice.
I believe they even give you an achievement for NOT shooting anyone in that scene. Unfortunately, I shot a couple innocents before realizing what was happening.
The first time I played it, I just figured it was just a messed up level. But then I thought about it and wondered why they included it. Totally changed my opinion.
If some conservative parent who doesn’t normally play videogames were handed that without context, they’d be all for banning the thing. And yet they wouldn’t realize it was teaching you a lesson.
It’s about Activision’s role in marketing the weapon to make money, not about the game or video game violence. It’s not as cut and dry as I first thought, either.
Call of Duty? REALLY? The other two are maybe something (still seems like grasping at straws) but a video game?
My heart goes out to the families for what they went through but this doesn’t seem like it solves anything…
I agree.
I was taken aback by this level of CoD: MW2 as many others were:
https://www.ign.com/articles/how-no-russian-became-call-of-dutys-most-memorable-mission-art-of-the-level
It was such a morality issue that came up. I simply didn’t expect it to be in the series. It made me not fire like I normally would. I felt so uncomfortable and guilty being there. It just shows that it’s the person not the game.
And maybe that was the point of that mission. To cause you to think about the violence that you normally included upon your virtual enemies without a second thought. If you play a FPS game, you won’t question why you’re shooting the other team, you just do it. The same way it doesn’t technically matter why the crowd of people in said COD level are your enemies. What matters is the developer telling you to shoot them.
Oh, that definitely was their intention… to make you stop and think about your actions. They gave you a choice.
I believe they even give you an achievement for NOT shooting anyone in that scene. Unfortunately, I shot a couple innocents before realizing what was happening.
The first time I played it, I just figured it was just a messed up level. But then I thought about it and wondered why they included it. Totally changed my opinion.
If some conservative parent who doesn’t normally play videogames were handed that without context, they’d be all for banning the thing. And yet they wouldn’t realize it was teaching you a lesson.
It’s about Activision’s role in marketing the weapon to make money, not about the game or video game violence. It’s not as cut and dry as I first thought, either.