Oh, the lore was another thing that bothered me. For example ghouls now need a drug to not turn feral, the brotherhood being changed completely from what they were in Fallout 1, 2 and NV to some kind of pseudo religious faction that treats its members as completely disposable and Shady Sands just got bombed randomly so the NCR just doesn’t exist now.
To me it felt like the show was incredibly liberal with the lore or was just familiar of the lore in Fallout 4 and none of the rest of it.
I think thee medicine is preventative, basically if ya start turning you take. The brotherhood have different culture between chapters, imagine working under Elijah from new vegas. I believe it was Chris Avalon who said he wanted to nuke the NCR if he did another game, so this is at the very least an idea thats been floating around.
From the interaction between the cowboy and his friend that turns into ass jerky it seemed like every ghoul needs it but even if that’s not the case turning feral was always inevitable once you showed signs in previous media. This drug has never been mentioned.
From what I remember the only chapter that has been different was the Fallout 3 one. New Vegas was a return to how the brotherhood previously was. Xenophobic, terrified of anything outside the brotherhood and very insular while treating anyone inside the brotherhood as invaluable.
Fallout 4’s brotherhood was closer to what they were in the first games until they rolled in and started conquering everything, which was very weird.
Nuking Shady Sands is fine if it works in the lore but the why and how is completely waved away. If the enclave had nukes they would have used them already. It feels very forced, like Bethesda wanted to get rid of previously established canon but they did it so poorly it conflicts with their own canon too.
Its possible that a ghoul going feral is akin to dementia, which means in theory its treatable. Im not against the concept at the very least.
Oh boy ya aint heard of the Midwest Brotherhood? Let me give ya an idea of what they were like, Caesar’s Legion but not technophobic would be a solid summary. They broke from the standard doctrine pretty notably, for example ghouls, super mutants, and even intelligent deathclaws were recruited by them. I like the idea of the Brotherhood fracturing ideologically.
And yeah I kinda get it but ill wait till we get more lore on what happened to the NCR before I cast judgment.
Eh its complicated, theres certainly a midwestern chapter but we aint got any specifics. Regardless the influence of Tactics will be present regardless.
!It was kind of more than that, wasn’t it? They didn’t like that life was thriving outside of the vault. That they wanted to be the ones to rebuild society!<
Oh, the lore was another thing that bothered me. For example ghouls now need a drug to not turn feral, the brotherhood being changed completely from what they were in Fallout 1, 2 and NV to some kind of pseudo religious faction that treats its members as completely disposable and Shady Sands just got bombed randomly so the NCR just doesn’t exist now.
To me it felt like the show was incredibly liberal with the lore or was just familiar of the lore in Fallout 4 and none of the rest of it.
I think thee medicine is preventative, basically if ya start turning you take. The brotherhood have different culture between chapters, imagine working under Elijah from new vegas. I believe it was Chris Avalon who said he wanted to nuke the NCR if he did another game, so this is at the very least an idea thats been floating around.
From the interaction between the cowboy and his friend that turns into ass jerky it seemed like every ghoul needs it but even if that’s not the case turning feral was always inevitable once you showed signs in previous media. This drug has never been mentioned.
From what I remember the only chapter that has been different was the Fallout 3 one. New Vegas was a return to how the brotherhood previously was. Xenophobic, terrified of anything outside the brotherhood and very insular while treating anyone inside the brotherhood as invaluable. Fallout 4’s brotherhood was closer to what they were in the first games until they rolled in and started conquering everything, which was very weird.
Nuking Shady Sands is fine if it works in the lore but the why and how is completely waved away. If the enclave had nukes they would have used them already. It feels very forced, like Bethesda wanted to get rid of previously established canon but they did it so poorly it conflicts with their own canon too.
If you finish the show they explain why Shady Sands happened.
Its possible that a ghoul going feral is akin to dementia, which means in theory its treatable. Im not against the concept at the very least.
Oh boy ya aint heard of the Midwest Brotherhood? Let me give ya an idea of what they were like, Caesar’s Legion but not technophobic would be a solid summary. They broke from the standard doctrine pretty notably, for example ghouls, super mutants, and even intelligent deathclaws were recruited by them. I like the idea of the Brotherhood fracturing ideologically.
And yeah I kinda get it but ill wait till we get more lore on what happened to the NCR before I cast judgment.
I thought Fallout Tactics wasn’t canon or am I wrong?
Eh its complicated, theres certainly a midwestern chapter but we aint got any specifics. Regardless the influence of Tactics will be present regardless.
It’s just a different story being told in the Fallout universe.
Kind of a spoiler but since you ditched the show, I don’t think you’ll mind, Shady Sands wasn’t bombed randomly.
I don’t mind spoilers, what/who is the reason behind nuking Shady Sands?
spoiler
Lucy’s dad nuked it to keep the experiment of vaults 31, 32, and 33 hidden.
It’s a very large spoiler lol