Ask me about:

  • Science (biology, computation, statistics)
  • Gaming (rhythm, rogue-like/lite, other generic 1-player games)
  • Autism & related (I have diagnosis)
  • Bad takes on philosophy
  • Bad takes on US political systems & more US stuff

I’m not knowledgeable about most other things

  • 4 Posts
  • 4 Comments
Joined 20 days ago
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Cake day: September 15th, 2024

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  • Me infodumping about way too much of my thoughts on this topic, possibly bad takes, probably will influence your answer if you haven't typed in anything

    Okay thanks everyone so much! I… wasn’t sure what I was expecting to see in the replies, but I definitely had some other games in mind. I was thinking more along the lines of rhythm games (yes IIDX/SDVX I’m looking at you, no I still can’t consistently clear lvl17 on SDVX), since most rhythm game feature levels that are just downright humanly impossible… but I assume the JP-based rhythm games are way too niche for most people, and Guitar Hero/Just Dance aren’t too difficult in the grand scheme of things

    I guess it makes sense that for many people the most difficult game would be some bizarrely difficult game from the 80s/90s since… I thought the rationale for making a video game challenging is to make it more replayable & create the feel of having more “content”? Games back then literally don’t have the technical ability to create a 40+ hrs unique gameplay, so I guess until roguelikes/roguelites became popular it is a good strategy to just make the game really hard (which also coincides with arcades’ need to make more money from ppl failing more). Which I guess makes From Soft games quite interesting since they are challenging despite having no lack of gameplay elements in the games themselves

    And speaking of roguelikes/roguelites, I guess if people were to base the difficulty of a game on “how many people could win a run”, “how long does it take to git gud”, or “how consistently can a reasonably experienced player beat a run”, roguelikes/roguelites would top the charts on most difficulty rankings… which I find kind of funny

    I also have a personal hypothesis that for any action-based games, people find games with more “abstraction”, i.e. the control scheme is more unintuitive or far-removed from the player, difficult. For example, a 90s platformer would feature you pushing buttons on a controller, which then feeds into your screen character moving while being influenced by game physics, which is an absurdly high amount of abstraction… whereas a game like Fruit Ninja has close to zero abstractions (you literally just swipe the fruit) and would probably be considered quite easy by most. Obviously doesn’t apply to non-action based games but I think they are the minority among all video games

    But honestly, I know I’m asking for difficult games here, but I find even just the 1985 Super Mario Bros quite challenging (mostly because of the jank physics engine but more about that another time)… games from that era truly are something else. And this is speaking from someone who had 100%ed or otherwise fully cleared many popular roguelike/roguelites so…

    Anyway I think the short conclusion I had is I should play a few retro games that I haven’t had a chance to try yet. Oh and traditional bullet-hells. Just for shits and giggles… thanks!


  • I guess I forgot to take that into consideration… I’m not worried about Google banning my IP since I essentially don’t use any Google services at all and my home IP is hidden behind a wireguard tunnel, but yes that is a valid concern

    But I mean someone can just spin it up on their home network so… No way 192.168.0.1:3000 can get someone into trouble right




  • The elites don’t want you to know but “[y]ou may be able to get Invidious working on residential IP addresses (like at home)”

    Following their guide gives a local Invidious client, don’t forget to 1) copy their production compose file instead of using the one on git and 2) change “hmac_key”… from my experience setting up cron (crontab -e) to restart the docker container once per day keeps the Invidious docker healthy


    Edit: here are some alternatives for popular Google services. Not in anyway related to the above (smirk

    • Google itself: SearXNG (try searx.be first), one of the easiest services to self-host
    • Gmail/calendar: a lot of people seem to swear by one of Proton Mail, Tutanota or Mailbox.org. Self-hosting is possible but challenging
    • Google Drive: You mean Nextcloud?
    • Google maps: Organic Maps is actually getting pretty good now
    • Google Chrome: at the very least there is Chromium… obviously there is Firefox and Firefox forks (such as Librewolf), as well as other smaller browsers
    • Google Play: F-Droid hosts a lot of FOSS stuff, and there are alternative ways to access Play (such as Aurora Store)
    • Android: a bit more difficult… but there is LineageOS, GrapheneOS, and similar stuff