Here to talk about fighting games, self hosting web apps, and easy weeknight recipes.

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  • 94 Comments
Joined 1 year ago
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Cake day: June 14th, 2023

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  • Same. And especially for a live service game, it’s just gone. If someone made some great 3D models and animations for an offline game, even if the game doesn’t sell very well, their work is still out there. But with a live service game, that’s just it. No one else gets to see it for more than a few days.

    I also hate the fact that the dev studio will face the consequences of this, while whatever braindead exec with a master’s in bullshit administration will probably still be employed.

    But at the same time… I can’t help but enjoy the spectacular failures of these anti-consumer products lately.






  • I once had a job in an office building that was shared by several different businesses. One of them was an accounting firm that seemed like an incredibly boring place. And I swear, every time two guys from the accounting firm passed each other in the hallway, they had to say to each other, “You having fun yet?” or “Are ya workin’ hard or hardly workin’?”

    It must have been a requirement. Literally company policy. I heard it so many times in just a couple years, there’s no other explanation. Like, if you didn’t say it, the manager would ask to see you in his office, and he’d be like, “Hey Phil, someone tells me that you and Dave passed each other in the hallway, and neither of you said ‘you having fun yet.’ Now you know we like to have fun around here, and ‘you having fun yet’ is part of our company culture, so I’m gonna need you to make sure that you say ‘you having fun yet.’ It’s for fun. And we like to have fun. It’s mandatory.”


  • Job: cashier. Not my current job, but definitely the one that racked up the most irritating quotes.

    Customer: “Now, don’t you try to double scan my items. I’m watching you.”

    I heard this one constantly when I was a cashier at a grocery store. At first I assumed that they were kidding. After all, it’s such a stupid accusation to make. It was only after about 100 elderly people had said it while staring daggers at me that I realized they weren’t kidding.

    I assume there must have been a news report in the 1960s about store clerks charging you twice for an item and then taking the extra cash, and a certain kind of person had been paranoid about it ever since. Except this wasn’t in the 1960s, it was the 2010s, and such a scam couldn’t even work anymore. The cash register isn’t just a lockbox like it was in the 60s, it’s a computer and it knows exactly how much money should be in it. And if it has less than that in it when your shift ends, you’re screwed.

    Plus, you’re paying with a credit card, Gertrude, how am I supposed to steal your shit when you’re paying with a credit card?

    I think the thing that made it so irritating was the fact that they are willing to whip out this assertive, domineering attitude at you based on information that hasn’t been true for about forty freaking years. They have a mistrust of other people because they don’t know how the world works anymore, yet they think they’ve outsmarted you.








  • I’ve heard this argument before, but I’m not sure that the numbers support it. Despite the Dreamcast having a head start, the PS2 started eclipsing the DC’s sales almost immediately, and that’s even with the PS2 having some supply problems early on.

    If piracy was the main problem, I would expect to see huge system sales and small game sales. Instead, the DC just didn’t sell very well outside of its initial launch.

    I’m not saying piracy didn’t exist, but Sega had lost so much support from customers and developers with the 32X, Sega CD, and Saturn, I suspect those are more to blame. They’d have been able to handle the problem of game copying better if they didn’t have a dozen other problems at the same time. Heck, it was the first console with built-in online services, and that’s the industry’s main way of dealing with piracy now.


  • I suppose they only did it now due to some license agreement expiring?

    Yep, if I understand it right, Denuvo charges an annual fee to be used. That’s why you always see it getting removed after the game loses relevance, when sales aren’t enough to justify paying for Denuvo anymore.

    Kind of weird how, because Bethesda (and other publishers) are Denuvo’s consumer, this particular anti-consumer license agreement is actually benefiting the players, haha.