Naturally, he thought it was a Graham Cracker.
Naturally, he thought it was a Graham Cracker.
Good ol" BobbyB does not miss, thank the gods. Memes aside, his work is indeed phenomenal.
Was this from the Night of the Comet movie?
I think I’d actually be down to try this, with a little bit lighter condiments.
Are there any other death metal bands with a vocal delivery similar to Archspire?
What an adorable MoonMoon!
You get a tactical nuke, you get one, you get one… tactical nukes for all!
video-sizes
I’m confused as to your meaning here. Current codecs are miles ahead of what we had in the past. Unless you mean typical resolution (eg. 4k, 8k, etc).
I’ve been really enjoying it, even in its limited state. Jetpacks are a total game changer, and I love that the fuel lasts a long time. There’s still a few obvious QoL additions needed, especially with stuff like the cargo ships (gotta type the name in?!), but otherwise it’s got a really strong foundation. Also, elevators are amazing; just realized last night that one cam connect wire to the cab. Really excited to see how the game develops in the future (traaaaaains).
For the purposes of OPs problem (P v NP), it considers not particular solutions, but general algorithmic approaches. Thus, we consider things as either Hard (exponential time, by size of input), or Easy (only polynomial time, by size of input).
A number of important problems fall into this general class of Hard problems: Sudoku, Traveling Salesman, Bin Packing, etc. These all have initial setups where solving them takes exponential time.
On the other hand, as an example of an easy problem, consider sorting a list of numbers. It’s really easy to determine if a lost is sorted, and it’s always relatively fast/easy to sort the list, no matter what setup it had initially.
The Italian game just oozed style. Really fascinating imagery.
I think you may be conflating something with the story of Perelman, who solved the Poincare conjecture (with its 1 million dollar prize), rejected the prize and basically told the math world to stuff it: https://en.m.wikipedia.org/wiki/Grigori_Perelman
While the orb weavers and Argiope spiders are certainly a shock, it’s really the Brown Huntsman spiders (American version of the classic Clock Spider) that can instill that fight or flight response when they run at’chya. I love spiders to death and always enjoy saving them from my house, but the first time I saw one of those guys in my apartment, my legs absolutely turned to jello.
Dinosaur birds, eh? Maybe Sandhill Cranes – those things are awesome and so cool in person.
Coincidentally, I do work on embedded devices, but as mentioned by ferret, most embedded stuff nowadays is (I think?) an Arm variant. Most all of the device code I write is C++ though; no need to get into assembly land unless clang screws something up, but that hasn’t happened yet thankfully. That said, in the future, this may change as we optimize certain imaging algorithms further.
There was an episode of PBS Space Time on the holographic principle in general recently, and I believe they’ve also discussed the black hole thing as well.
Proficient: Rust, C++, Python, x86-64 ASM, SSE1 SIMD, C#, C, Javascript / Node.JS
Can get by: Java / JNI, Kotlin, Bash
Been a while: Perl, Haskell, Prolog, Labview, Lisp
I usually play clerics (busted good), but for my current campaign I’m playing a human fighter, and it’s a ton of fun. “What’s your character do?” “Charges into the fray, naturally”
Rather fun to play a character that’s a foil for my typically conservative & trepidatious teammates.
For any not in the loop: https://en.wikipedia.org/wiki/Grigori_Perelman