No, I don’t think that’s what DScratch meant. That would be rude
No, I don’t think that’s what DScratch meant. That would be rude
I’m sorry, I’m not familiar with the term.
MSI dragon deez, what?
I actually really like this, I’m stealing it.
I had to look up what a tarrasque was. Good God, what a can of fuck you.
Why not, I’m sure plenty of companies make the same cable available across many wholesalers?
I fucking love civ 6 and I’ll fight anyone who tries to tell me it’s bad. I tried playing 5 as my first civ game around the time it came out but I don’t think I had the attention span for it and I never got into it. Got 6 as part of a humble bundle thing and didn’t touch it for years, randomly decided to give it a go and gyatdamn.
If you forget what happened in Fortnite you should be able to check your replays
Moments like this are like dreams for me.
I’ll start doing something. And it starts to actually get done. Then I’ll throw in another task and it’s getting done too. I’ll realize that I’m getting stuff done, and excitedly try to get more stuff done.
But once I realize that I’m getting stuff done, I “wake up” and it all falls apart, and I’m left with 6 tasks at 75% completion.
This guy lemmy’in while driving what a champ
I really like the “who succeeds” idea. In events where I roll a fail and have no idea what to do with it, I can just have the outcome only happen for certain characters, or tweak the “success” so that it isn’t quite so successful. Haha.
This is another thing I fear, that causes me to do probably unnecessary rolls. I want the story/ gameplay to have at least some semblance of believability, so I don’t want everyone risking their life on a curiosity because they know I won’t kill them, but I also don’t want to “punish” players every time they take a step off the walking path.
I’ll admit it right here: sometimes I roll the dice just to give the illusion of risk, when in reality I’m buying time to make up the results of what someone just did.
Thanks for spelling it out like this. I think I’ve been too focused on “doing something” and keeping the game going, that I don’t stop to think before doing some things. Ie rolling before I know what will happen with a failure. I’ll try to take more quick pauses to think things through, and worry about smoothness of play later.
That’s where my problem comes from. I’m not experienced enough to know immediately where failure is acceptable or not; rather, I don’t always have backup plans or ideas for when things that should be able to fail, fail. So I roll, and it fails, and it should fail, but I’ve got no idea what happens when it does. So it doesn’t fail.
I think I’m getting better at improv-ing events and making backup plans. It’s still difficult for me to find the balance between the story I want to tell/ have prepared vs the story that my players wind up creating, but checking in with my party here and there tells me everyone’s having fun and only rarely does anyone feel gipped or abused by dice rolls.
I’m a first time DM and I struggle with this a lot haha. There are times where I feel a roll is appropriate, so I do it, and whatever is supposed to happen fails, then I realize… “what the hell is supposed to happen if that doesn’t work?” so it just kinda happens anyways… IDK if my players have caught on…
I mean, it can? Feel like most super powers can be used for bad things. That’s where all of the good guys get bad guys to fight.
Pretty sure the second one is from Bojack horseman
I swear, y’all will find anything to complain about Windows, lol. Not that it isn’t sometimes justified.
But this would imply that DScrubs intended me to embarrass myself. If you can ligma,