It’s headline grammar. It’s deliberate
It’s headline grammar. It’s deliberate
I liked when they said “it’s concording time” and concorded all over the place.
The only problem is to ensure the entire team agrees to only use it like an interface and nothing else. But I guess that’s the only proper way to do it in C++, for now.
In your example, the declaration of ArrayList look like:
public class ArrayList extends AbstractList implements List {
}
The dependence on AbstractList is public. Any public method in AbstractList is also accessible from the outside. It opens up for tricky dependencies that can be difficult to unravel.
Compare it with my solution:
public class ArrayList implements List {
private AbstractList = new AbstractList();
}
Nothing about the internals of ArrayList is exposed. You’re free to change the internals however you want. There’s no chance any outside code will depend on this implementation detail.
If the lists have shared components then that can be solved with composition. It’s semantically the same as using abstract classes, but with the difference that this code dependency doesn’t need to be exposed to the outside. This makes the dependency more loosely coupled.
I usually break it out using composition if that’s ever needed. Either by wrapping around all the implementations, or as a separate component that is injected into each implementation.
Ask Bjarne to add interfaces enough many times until he gives in.
On a more serious note, I’m not exactly sure what the best C++ practice is. I guess you just have to live with abstract classes if you really want interfaces.
In 99% of the cases, inheritance can easily be replaced with composition and/or interfaces. Abstract classes tend to cause hard dependencies that are tough to work with.
I’m not sure why you would use abstract classes without data. Just use interfaces.
So things like abstract classes are mostly absent from my codebase.
I believe the consensus nowadays is that abstract classes should be avoided like the plague even in languages like Java and C#.
It doesn’t matter, why the present is garbage, it’s garbage and we should address that.
The problem is fixing it without inadvertently breaking for someone else. Changing the default behavior isn’t easy.
There’s probably some critical systems that relies on old outdated practices because that’s the way it worked when it was written 20 years ago. Why should they go back and fix their code when it has worked perfectly fine for the past two decades?
When there’s finally a positive result: “Impossible! What did I do wrong?”
0.02% means you’re saving a fraction of a second for every hour of runtime. A lot of adding up is required to make it significant enough for anyone to notice.
Better to spend that time and effort on things that actually bring value. These kind of micro optimizations can also make the code unnecessarily complicated and difficult to work with, which is a hindrance for the optimizations that truly matter.
Optimizing CPU usage by 0.02% is something only the truly deranged do
That’s how I’m connecting with friends and family for the most part.
Drawing hands is hard