Developer and refugee from Reddit

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Cake day: July 2nd, 2023

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  • My pleasure! And if you’re being the GM, remember to keep track of the character trouble for each character. It’s basically a built-in way to make everything personal for the characters, as well as a mechanic to offer them extra fate points in return for invoking the trouble.

    My favorite example is this: Imagine you’ve got Indiana Jones as a player character in your game. His trouble would be, “Snakes… Why’d it have to be snakes?” He gets a fate point when you invoke it (if he accepts), but in return, it guarantees that he’s falling into a pit of snakes. Instant drama!












  • I’ve read Lord of the Rings a few times. And The Hobbit. And his lesser-known works (e.g., Leaf by Niggle, which is just great). And The Silmarillion. And The Adventures of Tom Bombadil (which, honestly, isn’t his best). And I know what an Istari is (and why Gandalf, being a lesser Ainur, is actually so much more than a mere “wizard”). And I know that while they changed the line from “you cannot pass” to “you shall not pass” for dramatic purposes in the movie, the original line subtly says a whole hell of a lot more about who and what Gandalf is and why the Balrog should have actually been shitting itself.

    So you might say I’m passingly familiar with it.