Developer and refugee from Reddit

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Cake day: July 2nd, 2023

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  • My pleasure! And if you’re being the GM, remember to keep track of the character trouble for each character. It’s basically a built-in way to make everything personal for the characters, as well as a mechanic to offer them extra fate points in return for invoking the trouble.

    My favorite example is this: Imagine you’ve got Indiana Jones as a player character in your game. His trouble would be, “Snakes… Why’d it have to be snakes?” He gets a fate point when you invoke it (if he accepts), but in return, it guarantees that he’s falling into a pit of snakes. Instant drama!












  • I’ve read Lord of the Rings a few times. And The Hobbit. And his lesser-known works (e.g., Leaf by Niggle, which is just great). And The Silmarillion. And The Adventures of Tom Bombadil (which, honestly, isn’t his best). And I know what an Istari is (and why Gandalf, being a lesser Ainur, is actually so much more than a mere “wizard”). And I know that while they changed the line from “you cannot pass” to “you shall not pass” for dramatic purposes in the movie, the original line subtly says a whole hell of a lot more about who and what Gandalf is and why the Balrog should have actually been shitting itself.

    So you might say I’m passingly familiar with it.


  • Oh, you need Fate Accelerated. Six stats, five descriptive phrases that define your character (one of which is your character’s “trouble,” giving the GM automatic story hooks) and a smattering of stunts your character can perform, and off you go!

    Regarding Traveller, I’ve never had the stomach for it. Me and a group once sat down to create characters, and discovered it was so rules-heavy that by the end of two sessions dedicated to character creation, we still didn’t know for sure that we’d done any of the characters correctly.


  • I’ll check it out. I’m very much interested in video games that delve into deep topics that way. Have you ever encountered The Talos Principle series? Fantastic games that do surprisingly accessible treatises on philosophical topics while forcing you to think through pretty mind-blowing puzzles. Highly recommended.


  • Ha! My glob, she was so amazing. I had the opportunity to attend a reading she did from The Lathe of Heaven years ago, and I was struck anew not only by her creativity, but by the philosophical ideas underpinning it. A lot of people think The Ones Who Walk Away from Omelas is her most philosophical work, but I actually found what Lathe had to say about control, obedience, and power incredibly compelling.


  • Oh, goddamn it, this is gonna take a while.

    • Code. Like, I actually get real pleasure from seeing elegant and well-structured code. I have no idea why, but I’ll almost start salivating at particularly beautiful code.
    • Anime. Yeah, I’m a walking stereotype, a software developer who likes anime. But have you seen Frieren? It’s so goddamn good.
    • Philosophy. No, not bullshit continental philosophy. I’m talking real philosophy. Analytic philosophy. Distilled and legitimately useful logic. Which of course leads me to…
    • Science. My YouTube feed is full of fascinating deep-dives into esoteric mathematical and scientific topics. Fuck yeah.
    • Tabletop RPGs. Surprisingly, not a huge D&D fan, though it can certainly be fun. These days, I’m much more into story-focused systems, like Fate or Blades in the Dark. Most people I mention that to have never heard of either.
    • Science fiction and fantasy. I mean, are you surprised at this point?
    • Writing science fiction and fantasy. I mean, are you surprised at this point?
    • Politics. Less so nowadays, since our political system is falling apart and we’re being overrun by fascism, but I still do enjoy a meaty policy discussion.

    That’s a good list for starters.