• 0 Posts
  • 30 Comments
Joined 1 year ago
cake
Cake day: June 16th, 2023

help-circle

  • In elementary school I read this book called “Flawed Dogs” and it was unforgettably wild. It’s about a dog who escapes some kinda confinement by jumping over a barbed wire fence and loses his back legs in the process, and then joins a dog gang and does dog gang activities. Also one of the dog gang members was a cat in disguise.
    Honestly I should see if I can find a copy of it and reread it. It was pretty wild.

    edit: I looked it up and maybe I have a lot of the details wrong but it’s still pretty wild





  • People are such perfectionists when it comes to buildings. I love this image; the patchwork aesthetic needs less hate. Yeah it looks silly, but why should it look serious? I wouldn’t be upset if a building built today were to have an awkward attachment added in 500 years that was built to the design standards of that time period.
    Somebody showed me recently the rebuild of the Augusteum building of the University of Leipzig which had a hyper-modern redesign like 180 years after it was first built (look it up, it’s pretty cool). And the building in this post is like a lower-effort, more earnest version of that idea. Is it bad real estate? Sure. But it’s good architecture. “Authenticity” be damned.



  • isyasad@lemmy.worldtoGames@lemmy.worldLegend of Zelda
    link
    fedilink
    English
    arrow-up
    1
    ·
    7 months ago

    Phantom Hourglass was my first but Spirit Tracks is my favorite. I actually really like the stylus DS controls (and it’s not even that bad using a mouse on an emulator either) but the main thing I like is the music and story. Music and story I would say are both better in Spirit Tracks than any other game in the series. It also is one of the few games in the series that you can really call a legend of Zelda. She’s there the whole time and the main story focuses on her character arc.
    Just overall an amazing experience with some really dramatic moments, if I had to summarize what I like about it more than the other games in the series I’d say it’s the most “cinematic & dramatic”




  • Sorry for rant
    There’s a thing in sociology (or social psychology? I don’t really know the difference) called “identity salience” that I think explains gender really well. Basically, people have any number of identities that describe them and they are of varying importance/salience. For example, it can be a big part of somebody’s identity that they are a “father,” but not a big part of their identity that they are a “driver” or “consumer.” Maybe all those words can objectively be applied to this person, but he would likely identify strongly with one over the others. Similarly, right now I’m a “commenter” because I’m leaving a comment. That’s something that objectively describes me, but I don’t consider it to be an important part of my identity at all. Gender is just like any other identity; it’s more or less important to different people. There’s already a distinction between sex and gender, even colloquially to an increasing extent, and gender is widely understood to exist as a spectrum or multiple spectrums. It’s reasonable to believe that people who don’t consider a traditional gender to be an important part of their identity could consider themselves non-binary.
    It’s true that gender stereotypes exist, but there are plenty of positive characteristics that are also associated with gender like “men are confident” or “women are understanding.” If somebody doesn’t identify with any of those characteristics or even stereotypes, then they might just feel like they’re not accurately described by gendered words. Of course, somebody who doesn’t fit the stereotypical idea of a certain gender can still be of that gender; it’s all subjective.
    If you’re interested in simple, objective, binary gender, it’s called sex, not gender. And even sex isn’t simple, objective, or binary when you really get detailed.





  • I’ve stopped using the word “roguelite” because most people who play roguelites just call them “roguelikes” and adding “lite” to the end makes it feel like those games are “lite” versions of roguelikes.
    When I play Nethack, Dungeon Crawl Stone Soup, Cogmind, Brogue, etc. I call them “classic roguelikes” or “traditional roguelikes” which feels a lot more precise than having a distinction between “like” and “lite” and it also feels a lot less combative to “roguelites”. It feels like the term roguelite exists mostly to just correct people who incorrectly use “roguelike” and be like “unm, actually that’s not a roguelike 🧐 only my game is a roguelike 🤣”
    Most people call roguelite games “roguelikes”; it should be on the fewer people who play traditional roguelikes to change what they call their oddly specific genre.
    Also, for those who have never played a traditional roguelike, I highly recommend Brogue. It’s free and has much easier controls than most other old roguelikes, and the graphics are also pretty good for ASCII.


  • They do include the effect size of including non-binary students when they write “(nb. Non-binary students account for 0.3% of this total)” etc. so the impact on the actual data is shown, if you’re concerned about the statistical analysis. It also does make sense to group them together in this context as they are both minorities in STEM. However the way the article is written makes it clear that including non-binary students was an afterthought; if it was clear in all the data and headings that the data is for both non-binary and female students with the interpretation that they are looking at just “students who aren’t men” then it would have been a lot better.


  • I played Pseudoregalia and beat it in a couple hours and thought it was kinda meh. Then the next day I was kinda bored so I played it again start to finish. And then I played it like four more times that week. It very quickly became one of my favorite games of all time; not perfect on a first playthrough but one of the best games ever to replay.