You don’t technically need docker though. It’s just a convenience layer.
You don’t technically need docker though. It’s just a convenience layer.
3 in 4 minutes. That’s a throughput of 45 drivers per hour.
NATO doesn’t need Germany to approve anything for something to be a NATO operation.
The operation was conceived by french/UK and was handed over to NATO as a condition for Italian participation.
Here:
NATO’s North Atlantic Council (NAC) in Brussels, Belgium exercised overall political direction of OUP, while Supreme Headquarters Allied Powers Europe (SHAPE) in Mons, Belgium, carried out NAC decisions with military implementations through Joint Force Command (JFC) Naples.
Lieutenant General Charles Bouchard was the overall operational commander of the Combined Joint Task Force Unified Protector. Under his leadership, NATO Maritime Command Naples directed naval operations in support of OUP. Although NATO’s Air Command Headquarters for Southern Europe, in Izmir, Turkey (AC Izmir) managed air operations, the air campaign itself was conducted from NATO’s Combined Air Operations Centre Poggio Renatico in Italy. For this reason, major elements of AC Izmir were moved during the course of the OUP.
Italian Vice Admiral Rinaldo Veri from NATO Maritime Command Naples led the maritime arms embargo, while Rear Admiral Filippo Maria Foffi served as the Task Force Commander at sea.
I’m not a secret.
I’m mostly pro NATO but that is litteraly the worst single argument possible anyone ever made. Here’s a one word answer that totally shred its credibility: Lybia.
It’s only for defense until we decide to invade a country… but anyway, the real strength of NATO as a weapon is political influence. It allows the US to impose their security objectives to all the other members, and currently their main competitor is China and that was transcribed into NATO’s official strategy in 2022 with the stated objective to expend into the Indian and Pacific ocean specifically to counter them.
Can’t really expect them to like it.
I want to congratulate streaming services. They got me off torrenting for a decade but multiplication, price hike and general enshitification has gotten me to install an *arr stack. My only media subscription now is $5 a month for a VPN.
So congrats guys, you’ve become the new cable and we’ve come full circle 👍.
the money people should come up with ideas
I’m sure « Financial Market Simulator 3000 » could be fun but … meh… :)
A game was inspired by past games… Wow !
Technically the left didn’t win the majority of seat in the parliament. They have a relative majority as in they are the biggest group in parliament by a small margin but they don’t have the majority needed to make a stable government.
A majority vote from the parliament can oust the PM and his government.
If you take all the right wing parties, they hold the majority of seats (2/3rd). A left leaning government would last 48 hours, so in spite of french leftists telling everyone they “won”, they didn’t.
Our electoral system is very flawed though and the current make up of the parliament is not representative of what people want, there are much better voting system for plurality based political system that could be implemented.
Oh and I never actually tried Eve. It was great to read summaries of the big events but actually playing it seemed more like a 9-5 job than a game.
I remember reading, a “how-to start in eve” and thinking “hell no, I’m already doing that shit in the office”.
Yes, I totally and entirely agree with all of that. I also would love to see permanent impact of actions on the world and ditch player is the chosen one, hero of the ages paradigm like the 2k other players.
Let design a game together and we’ll just need a 100 millions $ to produce it :D
I wasn’t thinking of an AI generating the world map and dungeon. I was more thinking of an AI driving the agency of world actors. It doesn’t have to have a complete theory of mind, a reactive AI or limited memory AI, aka “chess engine” could “simply” drive the opposing faction.
We could imagine a war scenario, where the AI plays one side and the players the opposite and the effect of war would naturally change the world. That town where the wiki tells you you could buy that cute horse? Well too bad the AI invaded it or reduced it to rubbles. The HQ where the commander is supposed to be, well it moved back 20 clicks after the last player attack, etc…
The AI doesn’t really need to understand the purpose of its objective.
Of course it’s a frigging huge undertaking, it would probably cost the GDP of a small country and need it’s own nuclear powerplant to run (hello Microsoft!) but not impossible with today’s tech.
Well, the opposite might be possible as well. An AI and genetic algorithms could keep a world ever evolving making information obsolete over time and since we know data mining will happen, I’d look at making it a game mechanic somehow.
That reminds me, I haven’t experienced a MMO that was successful at fostering a community since asheron’s call for the reason you describe.
The game didn’t have any of the “quality of life” features you can find in modern games, no fast travel, no markets, no difficulty indicator, if you wanted to travel to another region, it was a quest in itself or you’d have to beg top levels players to escort you there or open a portal for you, and since you could only hold a single portal to a location if you were a high enough level mage (I think) it wasn’t that easy to find.
Death was punishing, you’d lose most of your gear and you’d have people begging for help to retrieve it on every village square and because that actually mattered, it’s something you could do out of good will or for a fee.
The only way to get good gear was to get it from player who could craft, and since crafting was bitch to level up, guilds were the only one who could afford it.
Oh and that’s not really a part of the game, but internet was young and games didn’t yet have hords of people dissecting game and dumping every possible details on wikis or at least not as fast. So actually discussing quest, place and strategy with people mattered.
PVP was rough, no level limit, barely any zoning, a level 60 could camp your noob spawn and grief you forever, until you asked your guild for help and it turned into a week long manhunt to punish the griefer.
To be honest I don’t remember if the game has quests, a few I guess, mostly forgettable, most of the good memory I have from the game were from player induced adventures.
The game did eventually end up having all the tools you’d expect a community to build including XP allocation optimiser for cookie cutter built and a large database, which fucked it up, people would race their glass canon to level 60, kill a couple of the highest level monsters and get bored.
I wonder how you could build a game like that nowadays without the community ruining it with a wiki.
I mean for a hobby project that no one cares about sure. Otherwise the whole CI/CD process was invented exactly to avoid having devs push untested and untrackable crap on production servers. So once there are more than two people in a team and paying customers with access to a lawyer that’s going to be a hard pass.
Anyway the main reason your CI/CD are slow is that you’re using $5 workers with 1Gb ram. There’s a reason the build is faster on your 12 core/64Gb laptop, the issue is usually not the process, the issue is being cheap on the infrastructure. The only good thing about GitHub CI workers is that they are cheap but performance wise they are garbage.