• 3 Posts
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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Right, in which case the door they’re in front of is the safe door because they lied and said “Yes” when asked if the truth teller is in front of the safe door. And if they tell the truth and say yes, they’re still the person in front of the safe door. By asking it that way they make it so it doesn’t matter if they’re the liar or not. “Yes” means that person’s door is safe and “No” means you want the other door, no matter who you ask.



  • It is solvable. You ask one guard at random, “Which door would the other guard have said leads to certain doom if I had asked them?”

    And no matter which guard you ask, go through the door they answer with. If it was the truth teller guard, they’ll tell you which door the liar would have said, and if it’s the liar they’ll lie about which door the truth teller would have said.


  • I’d say this is more of a “RPGs are great” moment than anything else. Any table could have stories like this with any system. It’s only a d&d story in particular because that’s the most popular system. Any system can be house-ruled to do whatever, and that’s the joy of pen and paper games as opposed to board games or video games, where the rules are more difficult to change.








  • It helps if your server can decode AV1, but you never need it to encode to AV1. Basically the main usecase for transcoding AV1 would be burning in ASS formatted subtitles, commonly used for anime. If you keep your anime in other codecs then you shouldn’t need to transcode AV1 ever unless you add more clients into the mix that can’t handle AV1 natively.

    For what it’s worth, I use an Intel N100 with quicksync, and that can decode AV1 because it’s 12th gen. Works great for me.