Spent years on reddit after Google+ closed, my hopes are now with the Threadiverse

I’m interested in (among many, many other things):
TTRPGs, board games, longboarding, SUP / paddleboarding, and mechanical keyboards.
Yes, I realize that’s a lot of “boards” in that list. :)

  • 0 Posts
  • 40 Comments
Joined 1 year ago
cake
Cake day: June 4th, 2023

help-circle










  • We don’t have our devs on call at all. Infra / platform ops are and I think they get 750€ per on-call week (not more than one week out of four) which includes two calls or two hours of call duration whichever is reached first.

    After that it’s another 70€ per call or started hour and it’s the same if an expert who is not on call is asked to help out with an issue reported to on-call (but they may not answer / decline as there’s never an expectation to be “soft on-call”)

    Overall that’s an okay deal and some sorely needed extra money for the ops guys and gals. But all the same I’m happy that my devs don’t need to plan their lives around an on-call schedule.


    Edit: Ah sorry, didn’t even answer all the questions in OP…

    We’re in Germany and there is a cooldown time after you fielded an emergency on-call report (which is outside of regular working hours by definition) which is either 8 or 10 hours (not entirely sure since my team doesn’t do on-call as previously stated) before you are allowed to start your regular work time for the following day.
    Not sure how they tally up working hours for payroll but if you wake up to a call at 3am then certainly no one expects you to be online again at 8am. If you get a call at 10pm however then you get to start working normally the next day. (unless that issue took forever to troubleshoot ofc)

    On-call rotations are one entire week per person who participates (which is not mandatory) and the participants per pool must be at least four - which is why they are pooling web admins, DBAs and other ops folk together.
    That seems to work okay even though every so often more specialized know-how is required than the current on-call tech possesses for the topic at hand and then they request extraordinary assistance as described above.




  • I’ll be honest, I was a bit nervous when you compared your game to D&D and Shadowrun. Both have famously bad mechanics that shoot themselves in the foot compared to what the absolutely marvelous worldbuilding can do and are only the staples they are because they’ve been there decades ago…

    But from a quick perusal this looks rather promising. I would love to commit some of my time to this project and its community but will have to see whether I can manage to free up some first. So, no promises at this point I’m afraid.

    I really love the way you approach this, not as a commercial product but as hopeful community building. Can’t give you enough kudos for this! :)


  • So, Gloomhaven and Betrayal at the House on the Hill (D&D edition). It baffles me that they didn’t mention the actual D&D board games and instead listed two TTRPG systems plus the trashy campaign module for one of them.

    Then again, people who are into D&D often really only are into D&D and not willing to branch out very far so that tracks.
    Kind of surprised at Gloomhaven being suggested because it has a dungeon crawl theme over a good Euro hand-management engine and most D&Ders are probably scratching their heads at that.


  • The Isofarian Guard is amazing if you happen to be up for a story-heavy campaign game to play either solo or with another person. I got the first printing and am exstatic, that they only charge 39€ for the new content and previous backers get all of the updated materials bundled in for free. That is exactly how you turn me into a loyal customer.

    On the other hand, Board Game Tycoon decided that everything outside of the US no longer exists, so I can’t even buy the Everdell-related stuff I’d like because it simply isn’t available in the EU at all. That is how you spit into a (formerly loyal) customer’s face.