• 10 Posts
  • 19 Comments
Joined 1 year ago
cake
Cake day: June 18th, 2023

help-circle
  • Having a group is only half the battle, the other half is getting that group together when one person works odd hours, another has chronic illness with lots of medical appointments, and a third has a bitch of a commute during the week so often can’t get home in time.

    For years we had games every Friday and Sunday, all it takes is a couple of people changing jobs to completely disrupt that setup.



  • I also buy second-hand whenever possible, and try to fix things instead of replace them, and for the stuff I’m buying it’s usually more expensive, not less. Especially when big stores offer free delivery on just about everything while your average ebay user obviously doesn’t.

    Recent example: I got a shoulder strap for a clutch bag and the clasp on the strap broke. It was only missing a tiny spring, so I found a tiny spring online and repaired it. The strap cost £5. The spring to fix it cost £6 including postage. But it worked!









  • There is definitely an underlying assumption that everything is infinitely replaceable or accessible, especially for books and media, which is simply not true. But starting from the assumption that everything is valuable is just as bad. If you can identify where the value actually lies for you it can help.

    E.g. for me the thing that’s valuable is knowing what I thought of a book when I read it and how it made me feel, because my memory is very poor. Now I’ve started keeping a digital notebook with a private review of each thing I read, so I only have to keep books I want to read again. Which is still a lot, but much less than it was.


  • We broke the Anima system in half with overpowered characters. Not that it holds together very well normally. One mage character boosting the tank’s strength high enough to lift a mountain and creating him a giant tungsten lump, another mage opening a portal directly above a bad guy’s tower, apply tungsten to tower at great speed. No more tower. The GM was too amused to be mad that we wrecked his whole plan. We used the same trick to launch a necronomicon into the sun (or near enough). Also so many magically created artefacts, creation mages are just bullshit. But I got away with it because I made some for everyone.







  • We don’t have a plan that never changes, but we do make a meal plan on the weekend and buy just the food for that plan, and it’s usually variations on the same few meals (chilli, bolognese, stir fry, frozen pizzas, fajita kits, stew, tuna-pasta-thing, pasta bake). There’s two of us, so we mostly cook for four and either have the same meal two nights running or put half in the freezer and have it the next week so we (by which I mean my partner) only have to cook once or twice during the week.

    Mostly we use root vegetables that will last longer than a week in a cold fridge, so we check out how ropey it’s looking before doing the food shop, both to add the turned stuff to compost and to inform what goes on the list.






  • If it’s something I can fix myself, fix it. If it’s just reaching end-of-life I start looking for a new (or new-to-me) one and look a bit shabby until I find it.

    Ties I would probably have more than one if I needed any; they feel more like a clothing item where the duplicates allow time to wash and dry (or dryclean? I have no idea how to care for a tie).

    A good leather belt can easily last a decade, even a cheap PU “leather” one can last a year in a shabby state, which is fine with me while I slow-shop for a replacement. But if your lifestyle would make it more likely to get damaged and need frequent replacing, a backup so you’re not left without makes more sense than taking that risk.


  • Storing things as close as possible to where they are used, and in a way that is very easy to put away even if that makes it more difficult to get out.

    Strategic duplicates when something is used in multiple places (e.g. pens and pencils both in the home office for work use and the livingroom for tabletop RPGs).

    Only having one option when I don’t need the strategic duplicates, so there’s no decision-making required (e.g. one handbag, one belt, one backpack).