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  • 🔍🦘🛎@lemmy.worldtoRPGMemes @ttrpg.networkBut why?
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    2 months ago

    It’s really something that comes down to personal taste. I’ve played 5e for 6 years, and I’ve been playing a GURPS campaign for about 7 months.

    It’s Apple vs. Android. Some people just want to pick it up and play. Some people need that level of customization or the experience isn’t enjoyable.

    D&D is much easier to pick up. The book says pick a race (species now I guess), class, and background. It even suggests a background and starting gear. If you want, you can customize these two things as much as you like, and picking variant human means picking up a feat at 1 for further refinement. Plus you likely also have some spells or race/class traits to pick from. That’s a fair amount of customization at level 1.

    Compared to GURPS, you have an OCEAN of options right off the bat. Even if you only have 40 character points, you could spend them in more ways than is possible to experience in a lifetime. The Basic Set alone is massive, and the system has more supplemental material than even D&D 3.5. You can pick some skills and not realize you’re missing very fundamental things like ‘will my strong fighter guy fail every jump attempt he tries’ or ‘can I even use any weapon besides a sword’ because I didn’t invest in that.

    I love both systems, and neither one is perfect. Working around the limitations of 5E is actually a lot of fun, but so is making a mutant extra-dimensional spellsword ogre with color blindness, universal digestion, an honest face, and coitophobia.