the !
is the prefix to make an autolink on lemmy
think r/
on reddit, or #
on mastodon (sort of)
honestly? i kind of agree. but gog spent a lot of dev time revamping their client into "gog galaxy 2.0" just to make it less controller accessible; and the epic client is just unusable
i would have more sympathy if they were little indie companies. but the itch.io client is better than either. these companies are pouring money into breaking into a market, but not bothering to develop features
that comment was more an example of why the egs isn’t yet a real competitor than a criticism of any as yet nonexistent competitors
It uses CEF not Electron,
fine. i was simplifying. that wasn’t the main point of my comment. forgive me.
which it has used for over 13 years. This isn’t something they just added.
no…?
you mean that the store has been an embedded browser? in that case yes
but the whole steam client? has always been vgui, not electron cef. did you even read the link you sent? just because there is reference to chromium in the commit log doesn’t mean the whole thing’s built in chromium, and just because a programme can render web content also doesn’t mean it’s built in chromium. when firefox switched from xul to html did you go “akshyually, it was always able to render html content so it hasn’t switched at all”
If it’s running slow for you you probably have an issue with hardware acceleration.
it’s not just me who has performance issues. at one point it was everyone on linux with an nvidia gpu. which is supposedly fixed (and it’s definitely better) but it’s still unusably slow on both linux and windows. also, so what. “it works on my machine” isn’t a great excuse to ignore the biggest gaming gpu brand, and electron is notoriously non-performant (if my pc can handle playing a video in ffx whilst playing recent 3d games, i think it should also be able to display my list of owned games without stuttering). my point was that i never had issues with vgui, and now i do.
edit: ah, i’ve just looked through your comment history. i don’t believe anyone who’s not a troll has -10 karma and no negative comments (especially with some comments with >100 points), and i also suspect vote manipulation. i should never have engaged. sorry. i won’t engage any more.
i would love for steam to have some competition. i will gladly switch over to the first competitor that has
and doesn’t
particularly now that steam has switched over to electron, so the client runs like shit
i do sometimes use gog because i like their ideology, but they’re missing quite a few from this list. any gog or itch.io games i buy, i inevitably add to steam as a non-steam game. which adds a lot of these handy features, but not all
unfortunately, until a competitor brings along something new to the table, i’m quite happy to wait and pay more for a game on steam. it just has too many features i can’t give up
in about:config, try removing the pertinent domains from extensions.webextensions.restrictedDomains
i’ve never done this though, so caveat executor
holy hell this is massive
thank you for your work db0
yeah i guess i can’t argue with that…
the same way that removing a headphone jack is courageous, i guess
jerboa supports it! press the little exclamation mark in a diamond (it’s a triangle on desktop for anyone wondering)
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like knusper says, lemmy has a different spoiler format:
::: spoiler the preview text
then the hidden text
the new lines are optional, but make it easier to read in my opinion
:::
Aye so bottom line, we’re stuck with what exists until new formats are forced upon everybody… ¯\_(ツ)_/¯
yeah… :(
Raw isn’t a format, it’s supposed to just be unaltered stream from the imager, so every camera model is unique in that regard. But DNG is a way to describe that data so it’s more readable to programs unfamiliar with the specific model. And well, some makers prefer to use their own proprietary models.
ah fair enough, i didn’t know that
Actually AAC is mostly Apple’s format and support for it is pretty great. I’m not super familiar with the details but it sounds like a similar situation as with webp.
is it? i didn’t think any android players supported it apart from specifically apple music? and i’m pretty sure ms’ groove music couldn’t play them?
It’s not. The web site you’re uploading to has to support it to allow you the upload in the first place, and to process it to make previews or lower-res versions for the web pages or apps.
alright yeah i guess. to be honest i was more talking about using images i’ve made on my own site, or publishers using an image format on their own websites. as for uploading to other sites it’s a complete mess: even tumblr doesn’t allow uploading webp, but it then automatically converts to webp which makes a horrible blurry mess
Do believe me, recently I’ve started converting those I want to keep to mp4 and I’m saving gigabytes.
i wasn’t being sarcastic! i do believe you. and yeah, i’d do the same
It’s not all that well supported in lots of those cases I mention. And where it did get, it only got because Apple has actually billions of devices out there and has the power to make the format default among them with one worldwide update. Yet it still has to convert to jpg when sharing elsewhere by default. That’s how huge the resistance is.
sorry, i was talking about jxl here. i agree heif hasn’t got anywhere; but that is, again, mostly due to licencing issues (unsurprisingly, given it’s apple)
I’m not advocating for these formats specifically (definitely not jpeg2000 haha), but I’m saying licences and royalties aren’t that super important when it comes to how supported something becomes.
Hell look at Apple… Everything is proprietary.
yeah exactly - none of apple’s formats are supported outside of apple devices (and i guess itunes for windows)
Or when it comes to formats, mp3 is still the most widely supported audio format (non-free), and DivX has been the most widely supported video format for much longer than anything else… Also non-free.
that’s a fair point, and i can’t really explain that - i can only assume it’s big for the same reason as gif: it was good enough at the time, and got standardised by cds
Haha hardware camera makers are the slowest dinosaurs when it comes to technology. Took them fucking ages for some to support DNG raw format, and before h264 was already getting grey, most would record videos only in mjpeg.
really? now admittedly i don’t know much about cameras, but i’ve had a couple of filmmaker friends and i was under the impression raw was universally supported
But it’s more about phone cameras anyway. And well with those we’ll only have webp and heif at most, so I guess we have to deal with that anyway.
i’m not sure about that - even google camera doesn’t support webp (i mean, it’s called “web picture”, i think they see it as a web format primarily). i think phone cameras will continue to be solely jpg for a long time
Maybe if Mozilla had not abandoned their FF OS, maybe that would’ve been a camera supporting jpegxl now.
that’d be nice. i do wish mozilla wasn’t so catastrophically mismanaged all around
That’s not how people use images. For an image format to be viable, you need your camera to support it, your gallery app/program to support it, the web sites you upload it to, the messaging platforms you share it through.
yes. i agree. but that’s my exact point. if i make an image then upload it to the internet - the only software that’s involved is on my side (gimp, ps, whatever[1]) and the browser of the person viewing it. if it was supported in chromium, that’s automatically available in chrome, edge, vivaldi, brave, discord, element, spotify, whatever other chromium-embedded or electron apps you care to name. given the (unfortunate) prominence of electron-based programmes nowadays; that’s good enough for anyone who isn’t a professional, and they’re already fine. fuck it, it has the joint photographic experts group behind it - they’re quite a big name in photography
Oh you’d be surprised… Gaming videos on Steam, screen recordings, porn clips by amateurs, or just random clips, the amount of low-res gifs with 10s of MB in size is crazy.
meh, i haven’t seen any in the past ~5 years apart from ones specifically chosen for that 256 colour æsthetic; but i will believe you
Sure, it’s shitty of Google to drop the support, but from experience I’m still unfortunately 100% sure it wouldn’t have gotten anywhere.
Heck, Apple has been using HEIF for years and that’s a trillion dollar company with a huge market share, and you still get shitton of places where you can’t use it.
it did get places. it has got places. again, it’s very new and is already well supported
jpeg2k failed because of licencing and royalty issues[2]. heif hasn’t spread because of licencing and royalty issues. in my personal opinion, webp has licencing issues. png didn’t. jpeg (sort of) didn’t. jxl doesn’t.
but anyways, this isn’t a pro-jxl comment; it’s an anti-webp comment. i used jxl as an example of why webp, and its adoption, is making the web worse even though it’s better than png from a technical standpoint
or camera, you’re right; but i’m pretty sure that A) there are some cameras that support it already, and B) again, the jpe group have a considerable amount of sway so i’m sure they could persuade most camera manufacturers to support it ↩︎
i mean, as well as the fact it didn’t really bring anything new to the table. but that’s a whole other point ↩︎
Sorry, 5 graphics programs isn’t “support”. You need support from the millon mobile apps, web sites and image and web libraries. A format that you can only use by yourself or with a handful professionals is useless in practice.
i gave those because they’re the most pertinent programmes for people dealing with creating & editing images. there are mobile (or at least android) libraries; and web is the issue i’m talking about - it’s hampered by chromium. there are more here if you’re interested.
and i’d say that’s not bad for a format that’s only a few years old
Ed: look at the list of formats supported by XnView
i don’t know what this is supposed to mean. xnview supports jxl
There’s been hundreds of new image formats in the last ~20 years, and none has gotten anywhere.
because png is good. i’m not defending gif or jpeg, they suck. but png is simple, fast to decode, and open by design. there have been better formats, but not paradigm shiftingly better. it may not be the best as an image format, but it is good
Even PNG needed a decade for some things to support it properly, and that one really had a brand new massive use case.
yeah that’s my point, jxl has been adopted faster than png or webp (it was only officially standardised in 2022!)
People use gif to make videos for crying out loud, and bitch about webp all the time, that’s how massive the pushback against new formats is.
i really don’t think many people use gif. most people use gifv or similar (usually webm) without realising it. apart from its very specific use case, gif sucks; so most software automatically converts to something else
Do you really think jpegxl would get anywhere by itself? No, it would be the same as with jpeg2000 and tons of other formats - first supported by a handful of programs, but not used by anyone else and then forgotten.
jpeg2k had major issues other than a lack of support - jxl has deliberately avoided those pitfalls
jpegxl actually has pretty good support - affinity, photoshop, gimp, krita, etc. all support it fine
it’s only chrome/electron that’s holding it back (even firefox supported it until chrome dropped support). i don’t think it’s lazyness
i have no love for gif (hence i use apng), but all the other alternatives are either videos so show controls by default, not widely supported, or webp. i realise webp is objectively the better format for most things, but i still argue it’s existence is a net negative effect
webp may be open (although actually i’d argue it isn’t, the licences for the decoder and the format itself are both very woolly), but as it’s actively contributing to enshittification by holding back truly open formats i’d say that doesn’t really matter
by the way, if you put a backslash before the hash, you don’t get massive text
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