It won’t be open source. Who’s gonna sue Russia for license violation?
It won’t be open source. Who’s gonna sue Russia for license violation?
It is quite literally a foreign concept to anyone who only speaks English. That’s how foreign languages work.
How is the word pronounced though?
Me when I have to code something in JavaScript
Chat is he being serious?
Edit: Chat, look at his comment history, he was being serious
See my other comment for more detials but it kind of destroys the type safety of the language. In Java for example, it lets you modify private/protected fields and call private/protected methods.
It’s also slower than accessing a field normally since you need to do a string lookup (but slightly faster than a hashmap/dictionary) so if you use it over a large enough list it’ll cause slowdowns.
Most use cases for it in Java/C# revolve around testing, serialization, and dynamic filtering/sorting. And most of those cases can be handled more safely using macros/attributes because that gets handled at compile-time in C/C++.
It’s pretty cool when you use it right but it’s also really easy to shoot yourself in the foot with, even by C++ standards. For example, in other languages (I’m coming from Java/C# which both have it) it lets you access private/protected fields and methods when you normally wouldn’t be able to.
There’s also a noticeable performance penalty over large lists because you’re searching for the field with a string instead of directly accessing it.
For the times it is necessary (usually serialization-adjacent or dynamic filtering/sorting in a table) to use reflection, it’s faster at runtime than converting an object to a dictionary/hashmap. However, 99% of time it’s a bad call.
There’s a pretty big difference though. To my understanding enable_if happens at compile time, while reflection typically happens at runtime. Using the latter would cause a pretty big performance impact over a (large) list of data.
The dev who owned the branding for forge (LexManos) is infamously abrasive and rude to others to the point where the forge community was slowly falling apart because new people didn’t want to be involved with him. The rest of the team decided to rebrand to NeoForge and continue without him.
The lead developer changed the license to a much less permissive one because of drama surrounding being credited in modpacks. The dev thinks there are forks that exist solely to sidestep crediting the original mod, I’m not up to date enough on Minecraft modding lore to know if this is true or not.
I’m pretty sure there’s also a fork that branches off of the last GPL commit but I forget what it’s called.
It was, the company that bought out Audacity added a bunch of telemetry to it
Calling odyssey Mario 64 v2 is like calling Doom Eternal Doom 1993 v3. There are a LOT of changes they’ve made to 3D Mario games mechanically that makes Odyssey a much better platformer than even Galaxy and Sunshine, let alone Mario 64. Yeah, if you look at the story it’s still a Mario game. But if you’re playing a platformer for the story then you’re fundamentally not the audience for a Mario game (or really a good portion of 2D/3D platformers)
I personally despise Nintendo as a company for all of their legal nonsense but I will admit that besides the way Game Freak ruined Pokemon, most of their first party titles are pretty good games.
From what I can tell they are also one of the only large game publishers that shows any amount of care for their game devs. Ignoring the fake Miyamoto quote about rushed games, they’ve also said in interviews that they want developers to have work-life balances and that they would rather delay games instead of having crunches. The only examples of crunch I could find were (ironically enough) Mario 64, Ocarina of Time, and the original Metroid Prime. (If there are more recent ones my opinion of them would probably be the opposite though)
Audacity was the first one I thought of.
Or MultiMC, PolyMC, the Sodium mod, or the original Minecraft Forge.
(Minecraft community devs need to stop having drama lmao)
Tbf this title is incredibly clickbaited. In the actual article they say they bought Tango and Hi-Fi rush because they thought the art was worth keeping alive, not because it would make money.
You’re just being pedantic. Most autocorrects/keyboard autocompletes make use of text predictors to function. Look at the 3 suggestions on your phone keyboard whenever you type. That’s also a text predictor (granted it’s a much simpler one).
Text predictors (obviously) predict text, and as such don’t have any actual understanding on the text they are outputting. An AI that doesn’t understand its own outputs isn’t going to achieve anything close to a sci-fi depiction of an AI assistant.
It’s also not like the devs are confused about why LLMs work. If you had every publicly uploaded sentence since the creation of the Internet as a training reference I would hope the resulting model is a pretty good autocomplete, even to the point of being able to answer some questions.
That’s Annapurna Pictures, which still exists, so that is probably still happening. Annapurna Interactive was the branch of Annapurna that did game publishing, and the rest of the branches still have staff AFAIK
Annapurna was a publisher team, not a dev team (that published a lot of indie teams’ games). I’m not entirely sure how this affects the devs though since I’m in general software development and not game development.
When Warner Bros shut down Adult Swim’s game publishing team a few months ago, they did at least give publishing rights back to the original devs so something similar might end up happening here.
That being said it’s also possible that all of the games Annapurna published get put in licensing limbo and the original devs get screwed over by this if the Annapurna parent company doesn’t want to give up their publishing rights.
TypeScript is still built on JavaScript, all numbers are IEEE-754 doubles 🙃
Edit: Actually I lied, there are BigInts which are arbitrarily precise integers but I don’t think there’s a way to make them unsigned. There also might be a byte-array object that stores uint8 values but I’m not completely sure if I’m remembering that correctly.
The way I was taught was that you usually start off with only an interface and then implementing classes, and then once you have multiple similar implementations it could then make sense to move the common logic into an abstract class that doesn’t get exposed outside of the package
That article also mentions squashing merges though, which would lower the contribution count by a lot unless there’s a GitHub setting to have separate branch commits tracked that I’m missing out on.
Why did I know exactly which video this was going to be before I even clicked on the link