Electronics Technician, geek, happily married, and an aspiring author. Come check out my serial, “No Need For A Core?”

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Joined 1 year ago
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Cake day: June 7th, 2023

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  • I think it’s a good thing for me that I don’t start from the flesh-out story end. I start out with 1+ characters and a scenario. Everything builds from there as I write. I don’t know where it’s going, so I don’t feel as much pressure to get there.

    That, and I am writing a Serial over on Royal Road, and have a handful of Patreons. This applies just enough ‘expectations’ pressure to help push me forward when I would otherwise slack more. :)


  • The views are cumulative across all chapters, so 1k readers x 100 chapters would be 100k views, before getting into things like my editor-in-wife and I revisiting pages as we slowly clean up my early chapters.

    But overall, I do feel very good about my story, and most of my other story ideas take place in the same world (if mostly on different continents), so each time I work on any of these ideas, I am fleshing out the world as a whole.



  • Well, for the story itself, it might just be easiest to quote my blurb:

    An ancient, dreadfully powerful dungeon core that had once been sealed away to slowly fade into oblivion is revived by a chance encounter, though in a much-reduced state.

    A temple monk on her way home for a vacation is distracted into exploring a newly born dungeon due to the cuteness of its rabbit monsters, leading to an entirely unexpected chain of events.

    A kitsune whose death caused a goddess to pity her fate and revive her as a reincarnated dungeon.

    These three quickly form bonds of necessity and convenience, but then have to navigate a complex relationship and build their own rules to live by.

    And for my particular world-building, Living Dungeons have avatars, which is very important to the core story.

    I’m writing over on Royal Road (And cross-posting to Ream right now, I may add scribblehub), so each chapter is being published on the website. This is not a direct income maker, the website is free, but Patreon for early chapters is getting me a small monthly amount and there is the possibility of getting a deal with something like Amazon Unlimited (I would prefer to avoid that specific publisher, but we will see what the future holds).

    Anyway, I got drawn to RR thanks to a Reddit serial that linked there, and that was my introduction to the Living Dungeon concept. And after a few months of reading various stories on Royal Road, I felt the itch to write my own. :) I had at one point been intending for it to also be a trope-subverting ‘harem’ story where everyone had good cause to be involved in the relationship and were well-fleshed-out people, but the core relationship stabilized at a triad, and I dropped the harem idea. I would have had to force it in, it no longer fit.

    Bonus though: That meant I got to drop the age of one of the future characters, which felt better for her general concept, and that in turn generated the opportunity to touch on another aspect of the world that I hadn’t had reason to describe yet. And I get to have another woman get involved in a romance with interesting dynamics, though I am not quite there yet.

    And I might as well link it:

    https://www.royalroad.com/fiction/57517/no-need-for-a-core

    I also have several more ideas waiting in the wings, but I am trying to get my backlog a bit more robust before I divert some of my attention to building those up.


  • Outside of combat, I have very little that needs to be described in that much detail. I do have one specific mechanism in my Living Dungeon story that I felt needed that level of detail, and the description went through a few edits to fine-tune it to communicate the idea accurately but keep the writing clean enough to not be jarring to the reader. I am fortunate enough to be able to get some feedback to help me in that process. I felt that this mechanism needed to be accurate because it is relevant at several points in the story.

    The less relevant it is to story beats, the less I am worried about specific details. I have a second mechanism involving large colored, glowing crystals in a ceiling. I described the basic layout and the colors, because they were relevant to events in that room, I did not describe the shape of the crystals, because it doesn’t matter.

    In combat, how much detail I go into depends on the fight. Less important/low-stakes fights get more of an overview. A duel or spar with setup and some emotional charge? I am getting down to blow-by-blow, especially if I want to show the progression of a character’s skill or power, and when getting that detailed I often need to specify which hand a person is using to do what, so that I can line up the action properly.

    A right-handed person has a shield in her left hand, and therefore deflects a creature’s charge to her left, and is thus spinning left to slash her axe across the back of its leg. I could have described it as her spinning counter-clockwise, which would be more technically accurate but would pull the reader out of the story more to think about. ‘spinning left’ suffices.

    So, I would mostly just try to be sure that it needs to be described in detail.



  • Nuclear Radiation almost killing people is probably the most problematic, there will be all sorts of long-term damage.

    The sci-fi disease at least has the exact properties you want it to have, and the Alien Creature option simply gives you physical damage which comes in your choice of severity. I’d lean toward that over all, but it really depends on what fits the story best.

    And might I recommend Royal Road as one of your publishing platforms? Pure fantasy tends to do better than Sci-fi, but at least it is a point of traction. I know a lot of people post across multiple platforms.



  • Heh, I feel a little qualified to provide some thoughts here. I have ADHD, and technically just barely kind of qualify as ‘pro’ (three whole Patreon patrons!), but I do have over 200k words published with almost 900 followers, so there is that. And this is what has worked for me, it won’t work for everyone.

    1. Figure out if you are a planner or panster. If the task of creating an outline means that you will probably never get around to writing, then you are best off being a panster.

    2. If you are a panster, you probably want character-driven stories. Sure, you can have conflict and antagonists, but your characters are going to be acting and doing interesting things based on their personalities and desires. Plot happens to help drive character development, so don’t try and make the plot anything too complicated, it’s just a tool of your real story.

    3. Write the story you want to tell. Create a few characters that you like in a setting/scenario that you find interesting. These should be people you want to get to know, and a situation at least moderately interesting to see how they cope with. High-stakes drama is not required (and may not be desirable).

    4. Let yourself daydream about the story when doing the things that make your mind wander anyway, such as washing dishes or other chores. And if you daydream to go to sleep, do it then too. Keeps ideas churning about future developments.

    5. Figure out how much (or how little) extra stimulation you need. This may vary. I often but not always enjoy having a music selection playing (Heavy on the Final Fantasy OSTs), and I have a civ game running that I can take breaks with for a turn of play and then back to writing (it’s not hard to set up a modded game where it takes an hour to process a turn once you have enough cities)

    6. Have more than one story to tell in the same world. This way every bit of world-building you do for any story helps all of them, and you can switch to writing a different story when your brain fizzes out on the primary story.

    I’ll add more thoughts later as they come to me.