I had the opposite issue where I’ve tried to use other mice but they have all had some noticeable acceleration while the G502 hasn’t. I have no idea if you prefer hi or low sens. but turning the DPI way up and computer mouse sens. way low helps.
I had the opposite issue where I’ve tried to use other mice but they have all had some noticeable acceleration while the G502 hasn’t. I have no idea if you prefer hi or low sens. but turning the DPI way up and computer mouse sens. way low helps.
love this post 🫡 be pedantic and hold onto the old ways.
I see, thanks
What is good about the service that is in any way similar to Linux, is my question. The two seem explicitly opposed in my eyes besides that Steam is using and therefore contributing to some Linux related projects.
It seems akin to supporting Microsoft for their implementation of WSL. MS also makes good some good products. They also have contributed. They are still anti-thetical to what I thought most Linux users want out of a company. Steam still seems anti-thetical to what I thought most Linux users wanted out of software.
I’m genuinely curious about why someone would use/support Linux and then use/support Steam, and how people manage to conflate the two. I’ve already posted other paragraphs in other places complaining about Steam over the course of years so I’m alr.
Yeah this is my main point, I feel the same way when people are trying to run other proprietary software. I understand just being very particular about workflow, big part of the reason I use any given Linux distro, but moving to Linux to then go through the hoops of running MS Office, which even in the best case scenario will be another app that is not easy to update, has always seemed silly to me.
Did everyone conveniently forget that Steam DRM is the reason why Steam came to prominence, and why it was ever used by any devs in the first place. Yes it’s easily cracked and barely an anti-piracy measure, even admitted by Valve, but it is still DRM.
They already have once though. Many of Morrowind’s dungeons were procedurally generated in development then edited a bit after, that was the same engine. Same with Daggerfall altho that was a diff engine.
Very different game but Amnesia: the Bunker has plenty of procedural generation as well.
It’s not at all impossible for one of the largest game development studios to have some procedurally generated, essentially dungeon content. Doing a bit more than the exact same place copied and pasted would be a huge undertaking yes, but if they wanted to they could have. There are plenty of 3D rogue-likes out now as well. Returnal is AAA and haa procedurally generated levels, far more complicated than neccesary for Bethesda to do in order to populate planets in their game about planet exploration.
Making it seem like Steam’s problems for the first ten years were some software bugs inherent to all software.
It required you login every 48 hrs to two weeks to play most games for DRM purposes, they had no return policy, app’s buttons barely worked, overlay made games run considerably worse, it frequently took up a shitton of resources. The 48 hr thing meant that if you were offline for a bit and Steam was down or slowed (any time a bit sale happened or a big game was launched) most games were unplayable.
Steam came out in 2003 and tons of people complained about Steam DRM hearkening the end of actually owning videogames until at least 2012. GoG came out in 2008, didn’t require a launcher at all, sidestepped everything wrong with Steam.
There’s been non-buggy, not anti-consumer software as long as there’s been computers, Steam prior to like 2016 was not that. There’s been an alternative, buying physical games (until they all started using Steam DRM or worse) and GoG.
Yeah Epic Launcher is barebones. Both Steam and Epic are anti-consumer because of DRM, and making users beholden to any buggy software update to play software they purchase. At least Epic pays devs.
All the layoffs were inevitable with the extremely obvious bubble in any computer related jobs. Same as dotcom bubble with a bunch of superfluous hires for superfluous tasks and ridiculous budgets that were not going to pan out. So yes now we’ll have tons of unemployed programmers and art departments from companies overhiring for at least a decade.