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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Hard disagree. There’s plenty of games that are little more than dressed up choose your own adventure stories. Plenty that are meant for chill and relaxing gameplay. Plenty that do little more than guide you through horror scenes. And so on.

    And even beyond that, most people don’t even play a game long enough to have any real “skill development over time.” I read from the Civ7 director recently that if you’ve ever finished a game of Civ you’re literally in a minority of the player base. And that tracks with what I’ve heard about other games as well.

    Most players of any given game never finish it. Most of those quit at the first sign of frustration and most are on the easiest game difficulties. This would indicate to me that the majority’s conception of “fun” has little to no relation to skill development in the game. They’re there for the moment to moment experiences. Rubber band mechanics are there to evoke those fun experiences more often in the majority of the player base.


  • I think you’re overstating the importance of games as a platform for skill development as opposed to a platform for, you know, having fun. The fact is that the vast majority of players play any game on one of its lowest difficulty settings.

    Rubber banding is made for the core of the game’s audience and challenge-seekers are just not large enough to be that core. Some of those rubber banding mechanics can and are disabled at higher difficulty settings. Others are needed at higher difficulty because the AI can’t compete and the investment in dev time to improve the AI just isn’t worth it because, again, very few people actually play the game at those difficulties.



  • I never said story games are shallow. But if the games you like are ones where you can feel like you’ve experienced all the game and the story has to offer in a single playthrough then they are, by definition, shallow. Even a great movie is worth watching multiple times of its story has any appreciable depth. Video games, even more so since there should be more to the story to experience.



  • I’m in the same boat (as far as free time goes) but I have the opposite outlook. Strategy games, and other games with some amount of crunchy complexity, keep me engaged even when I’m not playing. I can spend some time on wikis, crafting theories, and cooking up plans throughout the week and that keeps me coming back.

    I can’t do story games because it’s too easy to forget what’s going on when you spread it out that far. Or there’s online action games (shooters, mobas, etc) but it’s rare that I can guarantee I’ll be on long enough to complete a match.







  • I would think it would take 4 back to back presidential election wins by the Democratic party. Maybe 3 if it included wipeouts of Republicans in Congress and at the state level. No party can survive being out of power for that long without changing and shifting towards were voters are and that leaves the Democrats room to shift left to solidify that flank.

    We’ve already had 1. We’re on the cusp of a possible second. That means we could be 4 years from a complete collapse of the Republican party, if people were actually serious about creating a real leftist movement in this country. That’s because winning is how you affect change. A loss just tells politicians that they need to be more like the winner.



  • C is just a work around for B and the fact that the technology has no way to identify and overcome harmful biases in its data set and model. This kind of behind the scenes prompt engineering isn’t even unique to diversifying image output, either. It’s a necessity to creating a product that is usable by the general consumer, at least until the technology evolves enough that it can incorporate those lessons directly into the model.

    And so my point is, there’s a boatload of problems that stem from the fact that this is early technology and the solutions to those problems haven’t been fully developed yet. But while we are rightfully not upset that the system doesn’t understand that lettuce doesn’t go on the bottom of a burger, we’re for some reason wildly upset that it tries to give our fantasy quasi-historical figures darker skin.