

don’t consume it, leave a bad review,
If you didn’t consume it, why leave a review let alone a bad one?
don’t consume it, leave a bad review,
If you didn’t consume it, why leave a review let alone a bad one?
I was going to give it a try, but there’s no way I’m making an Epic Games account just to play this game with friends. I’ll pass on this one.
It’s based on mpv. VLC isn’t.
Ultimately, the real comparison is here is just ffmpeg
vs ffmpeg
, but some people prefer mpv defaults over VLC. Search and you’ll find many many comparisons of the two.
Sure. Discourse is quite popular forum software and it’s written in ruby.
There’s only one day of the year when you can dupe me this well. Well done
I don’t develop distributed applications, but Im not understanding how it simplifies dependency management. Isn’t it just shifting the work into the app bundle? Stuff still has to be updated or replaced all the time, right?
That’s correct. This simplifies the dependency management system because not every distribution ships with every version of every package, so when software requires a version of a package that the distro dosesn’t ship with or have in its repositories, the end user has to either build the package from source, or find some other way to run their software. Flatpaks developers will define the versions of dependencies that are required for an application to run and that exact version is pulled in when the flatpak is installed. This makes the issue of every distro not having every version of every package moot.
Don’t maintainers have to release new bundles if they contain dependencies with vulnerabilities?
They don’t have to, no. But they absolutely should.
Is it because developers are often using dependencies that are ahead of release versions?
Sometimes, yes. Or the software is using a dependency that is so old that it’s no longer included in a distro’s package repositories.
Also, how is it so much better than images for your applications on Docker Hub?
I would say they’re suited to different purposes.
Docker shines when availability is a concern and replication is desired. It’s fantastic for running a swarm of applications spread across multiple machines automatically managing their lifecycles based on load. In general though, I wouldn’t use Docker containers to run graphical applications. Most images are not suited for this by default, and would require you install a bunch of additional packages before you could consider running any graphical apps. Solutions to run graphical applications in Docker do exist (see x11docker
), but it doesn’t really seem like a common practice.
Flatpaks are designed to integrate into an existing desktops that already have a graphical environment running. Some flatpaks include the packages required for hardware acceleration (Steam, OBS) which can eliminate the need for those packages to be available via your distro’s package manager.
What this means is that a distro like Alpine Linux that doesn’t have an nvidia
package in its repos can still run Steam because the Steam flatpak includes the nvidia
driver if you have an nvidia GPU installed.
Never say never, I guess, but nothing about flatpak really appeals to my instincts. I really just want to know if it’s something I should adopt, or if I can continue to blissfully ignore.
¯_(ツ)_/¯ It’s a tool. Use it when it’s useful, or don’t.
Sounds like the perfect use case for devenv. I use it in a handful of personal projects and it’s proved to be very useful when swapping projects especially when they require multiple services (eg. postgres, redis, nginx, etc.)
It can be setup as a flake that you can use with nix develop
.
There’s options to start services and you can use scripts if you want some easy ways to tear down environments while in the devenv shell.
Hope this helps.
In my work organization, we don’t allow pushes from users that have not signed their commits. We also frequently make use of git blame
along with git verify-commit
. For this reason, we have most new developers at any level create a GPG key and add it to their GitHub profile shortly after they join or organization. We’re a medium-sized FinTech organization though, so it’s very important we keep track of who is touching what.
That said, I can’t see it being all that important to an individual unless they’re very security-focused. For me personally, I have multiple yubikeys and one is meant specifically for SSH authentication and GPG operations including signing commits. Since I use NixOS and home-manager
, I use the programs.git
module to setup automatic signing and key selection. I really haven’t touched it at all in years now. It was very “set it and forget it” for me.
Interesting read. Wish I would’ve found it years ago when I started my first DevOps gig. The company used AWS and CloudFormation (YAML, not JSON) quite a bit along with Ansible. The things I saw in that hellscape were brutal.
Sounds good to me. My only gripe is that I don’t think Ciri needs to go through the Trial of Grasses. She kind of already had well-established abilities (Elder blood) that made it easy for her to deal with most threats and we got to see that on full display in like half of The Witcher 3. Frankly, I had more fun playing with her abilities than I did with Geralt’s.
For-gy-o
Now there’s a winner. F-Orgy-O. Like a Federated Orgy.
I figured this was true back when the Nintendo Gigaleak came out, but shortly after that a series of romhacks were released that included assets from the Gigaleak. One I can think of off the top of my head is the Pokemon Crystal Spaceworld 1997 Romhack that would’ve only been possible with the Gigaleak.
So theoretically, you’d be correct but I think it ultimately depends on how passionate the modding community for this game is.
I’m not so sure about all perpetual licenses being scams. I’ve personally used Jetbrain’s perpetual fallback license for the 2018 version of their IDEs for 4+ years until I decided to renew. I never once felt scammed there, so I would say there IS a right way to do perpetual licenses.
I can reccommend Trilium. I think it has what you’re looking for. |
Nevermind. Looks like the project is in maintenance mode for now.
Ghost of Tsushima