Finnish guy

Founder and admin of sopuli.xyz

Mastodon: Rynach@mstdn.io

Matrix: @rynach:matrix.org

  • 310 Posts
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Joined 5 years ago
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Cake day: February 1st, 2021

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  • Newer software aimed at newer Windows versions usually had a code that checked the user’s Windows version. If the version began with a 9, it was interpreted as one of the Windows 9x operating systems, for which the software was unsupported. If that was the case, the user couldn’t run the software at all. Microsoft wanted to prevent such situation from happening with a new Windows release, so they skipped straight to 10.







  • Exactly. It’s ridiculous how UE5 has tools like Nanite that should free developers from previously time-consuming chores such as creating LOD meshes and provide great performance at the same time. Instead it leads to performance problems and the developers may not optimize their games properly. The resulting game needs to render at a lower base resolution like fucking 720p and upscale from that using AI, add some bad anti-aliasing and the overall image quality is blurry. This has to be done, as otherwise the game’s performance will barely reach stable 30 FPS, even on new GPUs with all the bells and whistles. Oh, and if the game can’t reach 60 FPS? No worry, there’s AI frame generation! We were supposed to live in times of realistic graphics with great performance, but all we get is tools to circumvent bad performance and image quality resulting from bad optimization.