this graph by itself is a marketing material, when ever someone compiles a “how rare” list of things, is by itself a marketing material. Cause rare equal value.
this graph by itself is a marketing material, when ever someone compiles a “how rare” list of things, is by itself a marketing material. Cause rare equal value.
It depends on how the studio signed the publishing contract and should they part ways, who owns the IP. But if the game loop is proven good and have fan base to sustain a studio, someone will take the torch if the game was shut by publisher.
You can even skip the whole suite if you don’t need the AMD per game driver tweaks. OBS now come with direct AMD av1 support and also can record HDR content.(which relive can’t do.)
the creations are really small if I remember correctly, they are like kilobytes or things put together in a container. (there are maximum objects limits for the creation as well. ) I don’t know the max amount of favorite you can keep though, haven’t played the ps3 ones for quite a while.
which is really odd consider that they just released a console HDR patch and says they are working toward releasing FSR3.1 for both console and PC “soon”.
vs the linear plot AI, yeah, it’s super boring consider how OP the main character is. It really depends on how they execute the multiplayer side of thing as seen by the success of Helldivers 2. I honestly think that would be a cool coop/pvp game during my play through and fell short be cause the variety of the “gun” is lacking and perks are RNG based. The time limited mission kept repeating and gets boring after a while, so I just beeline and finished the story and post game(including DLC).
in short, the market is formed by the money spent and what kind of product people buy. Simply don’t buy the stuff you don’t want, and spend actual money on things you want. People need to learn that their own preference does not reflect the actual statistic distribution on what others find “worthy” of their money.
Yeah, they know they are doing though, they are aiming for those that work 9-5 have life and kids and some spare changes and milk them hard. Like this game would take 200 hours to complete fully with X hundreds of hours of post game content that was designed to make your grind, but you can also pay for this [xp booster, resource pack, legendary set, etc] to make sure you can enjoy the post game content if you don’t have the time to grind the game how it’s “meant to be played”.
In my AC:Odessey example, I think at one point the designer might be doing a heavy zelda influenced where you just pick up stuff enemies dropped and the blacksmiths are there for you to repair items broken as resource dump. (which make sense and very fitting of that era and how resource would work) But once that MTX department put their finger in now you have a derailed system. There is a spread sheet that list the hours required to upgrade a legendary piece to which level, and recommended level to get them(as their starting level is fixed and not like the enemy droppped item that matches your level), I saw the numbers and downloaded the cheat engine table the next hour.
I got AC:Odyssey during one of the sale cause I dig Greek mythology, had to get cheat engine and spare me the grind for upgrading gears and ship. Like sure you can just keep picking up randomly dropped Epic/Rare and replacement them when you leveling up(there are even player quest that put in specific spot to give you resource for those upgrades, just so other players can farm it) But I ain’t get any time for that, I just cheat engine in max out resource and upgrade my Legendary gears I found through out the game. And you know what? By the end of the game(and I didn’t find every Legendary, like maybe 60~70% of them) it would take me setting the resource to max twice to fully upgrade all my legendary + epic(with perks I like) gears. It would take probably months of my gaming time should I got it on console and can not use cheat engine.
No, upgrade gear is not required to finish the game. But after this experience I decides to never get another Ubisoft AC game nor any RPG on console or with always online feature(which means all transaction are done and authenticated to prevent cheating. ) I’ve done plenty open world, RPG, Monster Hunters without having to cheat. But the recent single player grinding + selling time saver booster pack make me whip out the cheat engine again. And I only cheat those stupid resource gating game that are designed to pad hours in to your play through.
Because FSR3 is really new, released Sep 2023. Even the games that actually can patch in FSR3 didn’t get to do it properly until Avatar nailed it and just earlier this month released another update to push it further. In short, AMD is working with devs to improve their plugin integration to various engine devs, and I don’t think 3.1 is the “end goal”.
FSR 3’s result really depends on how developer understand and work with the proposed render pipeline compare to DLSS(which basically runs AI kernal to guess what pixel values to fill). Especially with games that features pip scope(fake UI scopes with on the fly fov changes are fine) or some translucent elements where it can not do the velocity buffer properly. (basically most of the fringeness on edge or flickering/swimming are mostly from precision, and ghosting are from wrong velocity when you see the old FSR artifacts).
cause commercial rental is a commitment, if you can’t find another company to take over your lease, chances are you have to pay the majority of left over amount + penalty + restoration. Licensor commitments are similar but probably on tech/software licensing, ie. server rentals, Maya/Speedtree licensing agreement for the site, whatever cloud service they use for backup and share stuff, etc. Those at bigger scale aren’t paid year to year like your regular indie studio just subscribe to Adobe/Autodesk for app uses per seat.
I don’t know which one you get but but there was a batch/period where the chinese made ones have really bad QA cause they are rushing productions for the hall effect sensor sticks. Usually it’s pretty easy to get replacement if you got a bad one. (just that the shipping time you have to wait. some vendor doesn’t even require you to send the broken one back. )
there is a joystick test website: https://gamepadtest.com/ if you test with your controller and record video to prove their stick is pointing wrong way, you should have a good case to ask for replacement.
I got the Gamesir T4 Cyclone Pro, it’s working really well for me except sometimes it disconnect when playing RL.( maybe it detects it’s fully charged and tries to protect it’s battery or something, hopefully there will be firmware update to fix it. or maybe it’s RL’s fault as I play other games with controller without issue for 2+ hours long session. all connected wired, not wireless. )
yeah the 10/30/45/45s delay is not actually a queue, in fact might actually be extra burden to the connection/login system where given enough player “waiting” they are triggering themselves with massive amount of login requests.
there are already PC utility the generate self invites without modify the game or inject.
I hope it works fine as last night was really smooth, however weekend is not guaranteed for sure.
get a time where the steam player count is lowest then use that time to buy/upgrade stuff, while your regular time just grinds away.
Well, they really need to nail the post launch fixes and still balance on content updates. I like this game a lot but the mission type is pretty limited at the moment. Also because of how they balance the game and weapon stratagem, even high difficulty level it is possible to solo the game. With the exception of 2 player required vault door. No other part of the game actually requires a full squad. The only thing that increase the likelihood that high difficulty needs more teammates and communication is the double cool down of stratagem and maybe future modifier that limits how much damage a solo player can dish out. And there is no real penalty if you missed the shuttle, as long as mission objectives are done, you at most lost a couple samples and some irrelevant XP and in game currency.
It’s fine, lol, enjoy other parts of life is also important too. I don’t think you will lose any content as how they design their unlocks are pretty much only tie to play time and challenge yourself. I even saw some video of player finish highest difficulty missions solo. The shortest mission is like 10 mins and maximum is 40 mins.
It’s fine really, and honestly have that group somewhere helps your enjoyment a lot even if it’s just one mission and you have to leave. There are plenty mission types to choose from with variable length of mission time across different difficulty levels. Like I am not the most grindy guy in my group(the top grinder is already over lv30 while I am only lv17.) And most of the base weapon from the free warbond you can unlock remain pretty decent as well. (one of the best guns so far is in the free warbond and only on page 4)
There are plenty causal groups as well, much better than randomly public lobby IMO.
like this on official lfg channel:
I strongly suggest using official discord’s lfg thread/channel to look for a group in your timezone. MM can work but you don’t know how they are gonna play the game. In my experience public lobby is really hit and miss, but the pre-formed group, even with play style difference, with communication and adaptation it is way more fun. Just have some common goals to work with, like the daily personal order, the things you want to unlock, etc and every one helping each other out is best.
Feb 28th, 2025