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Cake day: March 8th, 2024

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  • Well, we’ve gone from 24 and 5 to a 10 year compromise, so we can agree to disagree on that basis.

    That said, I do disagree. You are underestimating how relevant arcades were in 2001. Soul Calibur may have been an early example of the home game being seen as better than the arcade game in 1999, but it was an arcade game first, I had played the crap out of it by the time it hit the Dreamcast.

    And I was certainly aware of Maple Story before it was officially released here. And of course I mentioned WoW as the launch of the GaaS movement, but that’s not strictly accurate, I personally know people who lost a fortune to their extremely expensive Ultima Online addiction in 1997/98.

    I am still not convinced that the experience of those gamers was any better or worse, me having been there in person. The kids in my life seem perfectly content with their Animal Crossings, Minecrafts and even Robloxes. The millions of people in Fortnite don’t seem mad about it. I sure was angrier about that Resident Evil business at the time than people are about the Resident Evil remakes now. Hell, I got pulled from playing a fantastic remake of Silent Hill 2 by an even better JRPG in Metaphor ReFantazio, and neither of those games features any MTX or service stuff. And of course that’s not mentioning the horde of games in the 20-40 range that are way better and more affordable than anything I had access to in the 90s.

    People are nostalgic of the nostalgia times, reasonable or not, and time has a way of filtering out the nastiness, especially if you were too young to notice it. I was wired enough to hear the lamentations of the European game development community being washed away by Nintendo and Sega’s hostile takeover of the industry and their aggressive imposition of unaffordable licensing fees. I was aware of the bullshit design principles being deployed to milk kids of their money in arcades. I had strong opinions about expansion packs and cartridge prices. It’s always been a business, it’s always been run by businessmen.

    Best you can do is play the stuff that’s good and ignore the rest.

    Second best you can do is be publicly mad at the business driving unreasonable regulations that are meant to do the public a disservice.

    Third best you can do is start archiving pirated romsets to privately preserve gaming history, blemishes and all, so we get to keep having this argument when the next generation of gamers are out there claiming that Fortnite used to be cool when it was free and had a bunch of games in there instead of requiring you to sign off your DNA to be cloned for offplanet labor or whatever this is heading towards.


  • No, I’m arguing that if you’re trying to identify an era where the industry at large was not overmonetizing that’s your timeframe: From the death of arcades to the birth of modern casual gaming/F2P/Subscription services. By the numbers that’d be 2001-2005.

    Before then you have arcades acting as the first window of monetization, where a whole bunch of console games started and where a lot of the investment went. After that you’re balls deep in modern gaming, with games as a service that are still live today, from World of Warcraft to Maple Story.

    That’s a handful of years, at best. Any other interpretation has to ignore huge chunks of the industry that were behaving in the same way that makes people complain today. Either you dismiss arcade gaming despite it being the tentpole of the entire industry or you’re dismissing the fact that subscription and MTX games were already dominating big chunks of the space.

    So no, it’s not 24 years. It never was 24 years.

    And for the record, we knew at the time. We’ve been complaining since the 90s. I wasn’t joking earlier, “Ubisoft greedy” today is a carbon copy of “Capcom greedy” in 1997. I’ve been stuck in nerdrage Groundhog Day for thirty years.


  • Well, no, we’re talking about everything. Everything before 2010, explicitly.

    I would guess most people just fill in whatever moment of their childhood there was when they would buy a thing and enjoy a thing and not worry about it too much.

    Me being me (see the old codger self-identification up there), I substitute in the late 80s and 90s, when I would plead and beg for coins to squeeze in another 60 second gaming session and then go on to save for months in order to get a lesser version of that same experience at home for anywhere between 60 and 90 bucks (140-220 adjusted for inflation).

    In the grand scheme of my memories, the five years after arcades were relevant and before Microsoft started charging a monthly fee to play online and Facebook started a games division are too short of a blip to consider a golden age. My nostalgia is on ranting angrily about having to purchase Street Fighter 2 for the fourth time and having Capcom re-sell the PSOne version of Resident Evil a third time for the privilege of having added analogue stick controls.



  • That’s fair. I do see how it being nominally a new IP instead of a numbered sequel the ways it overlaps with Persona feel like a bit of treading water.

    For me there is way more than enough to separate it, though. The bonkers story alone and the super political spin on it are crazy, plus the gameplay ends up being different enough.

    But yeah, it’s pretty much one of those. Still better than going full action RPG like Square has done with its franchises, though.


  • Ah, yeah, but the fun bit is that there are a ton of builds that let you get there. HP-based skills are powerful in this, and you can heal for cheap, so you can get there that way, and once you get a bit overlevelled and can kill mobs out of turn-based combat you’re just cruising.

    I may see what happens on harder difficulties, but I genuinely don’t care too much, because just the mechanics of figuring out the sequence for each dungeon and enemy type is so fun to do with the brilliant UI that I just… enjoy doing it, kinda like you enjoy clicking things on Diablo or something. Truly smooth design.

    I just wish they had figured out antialiasing better, because woof. I ended up injecting better AA through ReShade and never looked back.


  • Just because you can grind money easily or some other reason?

    In any case on Normal I haven’t felt it at all, mostly because I’ve been single-day completing most dungeons and that gets you a bit overleveled.

    But it’s still a lot faster and tighter than Persona on that front. And more flexible and nonlinear, too. For what looks like a long game, this thing moves. Much fewer, shorter stretches of just visual novelling with friends (although there’s plenty of that, too).


  • Metaphor ReFantazio is amazing.

    I doesn’t look like it needs my help, because it’s doing pretty well, but damn, it’s good.

    Maybe too much anxiety to play a game in which you’re running for office in a fantasy land, at least until November, but… yeah, it’s bonkers and it’s well written and it’s by far the most political game the Persona-adjacent studios have ever done in some really fun ways.

    Also a triumph of UI. Not only does it look great, it’s so frictionless. It’s a turn-based JRPG and it plays faster and more smoothly than that abomination of an action game Square tried to pass as a Final Fantasy VII remake by orders of magnitude. Seriously, go play it if you’re at all interested in that corner of gaming.






  • It depends on what the money guy is saying and doing. I have no need to rag on people because of their job title if they’re not messing it up. Valve has had economists working on monetization for them, you don’t see audiences publicly stating that they’re sure that guy is an asshole because they work on monetization.

    And no, it’s not an unfortunate job title. This may come as a shock to people, but you DO need money to make videogames. And however you’re going to monetize yoru game, you need someone looking at that. You may not like how they’ve monetized AssCreed or Outlaws or The Crew or whatever, but they also have The Division and XDefiant and Rainbow Six Siege and Brawlhalla. I would be shocked if they didn’t have a monetization design department.

    Look, Ubisoft is struggling, particularly on the expensive AAA stuff that is their traditional bread and butter. I would say they are very late to the party at breaking free from their framework mindset where games are largely built on a bit of a template. They need a new approach to coming up with game concepts, if only for PR’s sake. But please, please, stop feeding the anti-woke mob’s bad faith nonsense and stop trying to find indivduals to try to pin structural anger about certain corners of game development. We can -should- be better than that as a community.

    Also, good for them for reversing course on the The Crew server stuff and for doing PoP The Lost Crown, that game is awesome and underrated. Would love to see them diversify into more mid-size stuff like that, because they nail it suprisingly often when they do.


  • Right.

    Except “the money guy” isn’t the monetization designer, which is what it seems this one guy has been his entire career. “The money guy” has some nondescript title, like “head of sales”, or is just the CFO of the company. Or isn’t even part of the company and just sits in a board with a bunch of other people and periodically shouts at the CEO to make more money.

    Bet Chassard was super glad when he got promoted from being a game economy designer in a bunch of mobile games and got a fancy “monetization director” title instead. Irony is a bitch, because you KNOW he wouldn’t be getting half the crap he’s getting if he still had a job with “designer” in the name.

    For the record, economy designers, monetization designers and, presumably, monetization directors, whatever the difference may be, have as much of a chance at being nice guys who care about their jobs and are attuned to their audiences as anybody else. I don’t know this guy, and I don’t know if he’s any of those things, but what he wrote doesn’t suggest that he’s not. If people dogpiling think they’re delivering karmic justice or disproving his point, they’re almost certainly doing neither.


  • I would be a lot more willing to agree with you if “nobody” hadn’t been driving a massive harassment and hate campagin complaining about “DEI”. I mean, it pops up explicitly right in the comments of the piece linked here. “Nobody” has been busy.

    I can’t believe we haven’t learned anything since “it’s about ethics in games journalism”. “It’s about monetization in AAA games” now, apparently.

    FWIW, I don’t know this guy, but I don’t believe for a second that he would love it if his competitors failed. People have a wild, distorted idea of how AAA game development works and how people making it (leadership included) look at these things. The guy went online to say he’s frustrated at seeing industry insiders siding with an online hatred campaign and people are all dogpiling because hey, his title sounds like the thing I don’t like, so the assholes being assholes online must be justified this time.

    Look, much as the heavily online audience likes to pretend otherwise, most people making these games are perfectly nice, care about what they do and even have some degree of attunement to their audiences. Corporate dynamics are more than capable of producing dysfunctional results without an evil mastermind pulling the strings.

    Also FWIW, I mostly agree with him. If you’re in the games industry get the hell off of LinkedIn comments at all (as Chassard just learned the hard way), but especially don’t be on LinkedIn cheering for colleagues doing badly. That’s just rude and unprofessional. You are allowed to keep your opinions offline and should exercise that right when it comes to commenting on your colleagues’ livelihoods.



  • “You want us to litigate things that happened four years ago when we’re talking about the future."

    See, this would ring a lot more true if the issue wasn’t being literally litigated right now and going forward. As in, somebody just got sent to jail. Court documents about Trump’s outstanding criminal trial just got released.

    Yeah, people want you to litigate stuff that happened four years ago. And then for those responsible, Trump included, to go to jail for… you know, all the crimes. “I want to talk about the future” doesn’t play quite as well when the judge is asking you about those.