

You make the claim that a will relies on some idea of chaos, which definitely requires some actual explanation.
The amount of choices one has is irrelevant in the comparison to random chance. If the person uses reason to decide for one of several options, they, in the most common sense, clearly have acted out of free will. Assuming that a free will exists in a physical universe, but we’re in metaphysics anyways.
I am not sure what it even means to create choices where there were none. If you end up making a decision, then it clearly was an option to begin with, by the definition of what that word means.
What pointing out the paradox here entails is that amongst the presumptions we made, at least one of them must be false. The argument used in the OP does not disprove the existence of some divine being at all and it’s not trying to. It’s trying to disprove the concept of a deity that has the three attributes of being all-powerful, all-loving and all-knowing. In the argument given, it is shown that at least one of these attributes is not present, given the observation of evil in the world.
Your comparison to light being described as a particle and a wave is to your own detriment. The topic of this duality arose in the first place from the fact that our classical particle based models of the universe began to become insufficient to correctly predict behaviours that had been newly observed. A new model was created that can handle the problem. The reason this is a weak argument here is that no physicist would ever claim that the models describe the world precisely. Physical models are analogies that attempt to explain the world around us in terms humans can understand.
In your last question, you make the mistake of misunderstanding the argument once again. You grant the person omnipotence and leave it at that. The argument is arguing about the combination of omnipotence, omniscience and all-lovingness. The last of these deals with your question directly, explaining the drive to make the changes in question. The other two grant the ability to do so without limitation.
This chart isn’t reducing that much at all. It’s explaining a precise chain of reasoning. It may or may not be missing some options, but you haven’t named any so far that weren’t fallacies.








The notion does feel a little cynical. It’s not like this is necessarily always the case and, even if such projects will fundamentally always be an attempt at making money in the hands of large studios, they can be well executed regardless.
It’s an example of the other way around, but as someone who frankly was immune to the notion of nostalgia from it, I recently watched the first Alien movie for the first time and played Alien Isolation afterwards. That was an amazing example of a game that really represented the ambience, notion and feel of the originals without being a carbon copy of it (even if they did rely overmuch on parallels in some parts and the general structure is surely more than inspired).
Though I suppose I must also give the point that I can’t think of an example of the game to movie pipeline that ended well. I’m sure someone will be able to share some positive experience there.