Thank you! I’ve been working on it for a year now.
I’m working on a roguelike tower defense: https://minifun.games/td?utm_source=kbinprofile
Thank you! I’ve been working on it for a year now.
Thank you. Yes, you’re right about the screenshot. The mobile version has a virtual stick to help you use skills.
Thank you, I’ll work on it.
Just heard about it from someone too, they said mine is Taur but roguelike, I never played that game but by looking I guess it’s kind of true.
Thank you, I’ll try to improve!
OK, so suspect the Razer may have caused the issue with UI. Can you help me confirm by taking it out for a while?
Hi, thanks for trying out the game and giving feedback.
I get that a lot :D
Thank you!
Unlike demo, you get to keep the prologue forever (since it technically is a complete product). While dev can disable the demo so you won’t have access anymore, even if the dev disable the prologue from sale, players who acquired it will still can play, and download it whenever they want. Steam treats all purchases, free or not, with the same level of seriousness. Fun fact: I had to rewrite the description for the prologue because Steam wanted to make sure “players know what they’ll get with their purchase”.
Hey, thank you for adding it to your wishlist. I created a separate app to help promote the main game, it’s quite a common practice in indie’s marketing on Steam. Even Valve, not officially, but does recognize it while we communicate with their reviewers.
no, it’s only single player
Thank you! That means a lot to me :)
Yes, with native Linux build and full controller support, it will run great on the SD.
Thank you! The “single-tower” style certainly helps with that :D.