Because support is missing from SteamVR, existing games, or both.
None of these features are usable in SteamVR, or if they are, aren’t supported by any games, like HDR.
Nobody who packages debs are updating their applications for jammy anymore. Anything I install is several versions old at this point. Just the other day I tried to compile an application that uses Autocxx, only to find that it requires C++14 headers, and the jammy repo only had up to 12 or 13. I know I can add PPAs or get things other ways, but it kind of defeats the point of a package manager if I’m constantly hunting for things outside of it.
I’m looking forward to Cosmic, but I’m curious if it will delay the 24.04 LTS release. 22.04 is pretty long in the tooth at this point.
What? I didn’t want you to list a bunch of things off the top of your head. I asked for one factual thing, and you instead you provided a bunch of assumptions. If you can’t provide actual facts maybe just don’t state guesses like they’re true?
I stopped reading when you implied that Facebook invented pancake optics. They have been used in cameras for decades. And while I agree they’re the way forward in the future, saying they let more light in is factually incorrect: they only let about 10-15% of the light through. This page has a good overview of why that is and how they work.
Buying up game developers to make them exclusives and selling hardware at a loss to stifle competitors is the only “benefit” their money has produced. This is a net negative for VR as a whole.
Like 90% of what a modern VR headset is made of has come from their money.
Like what? I can’t think of a single invention they pioneered that’s used in their own headsets, let alone everyone else’s.
The Switch is 7 years old this month.
Try Sidebery instead.
Most games have a day one patch, but the game on the disc is usually playable without it.
“Could do”? I haven’t used Windows in a decade at least, but doesn’t it have ads in the start menu now?
I wish people would stop parroting this. For the vast, vast majority of games it isn’t true.
Just because your experience has been perfect does not mean mine and other people’s been.
That’s why I linked to ProtonDB, where the vast majority of people have a perfect experience out of the box.
Sounds like you’re the only one.. I’ve played several hours of Lethal Company, and it’s ran perfectly.
Show me a standard that was destroyed by EEE and I’ll show you a standard that never took off in the first place.
XMPP says hi.
Declaring Game Pass profitable right after they reclassified every Xbox Live user as a Game Pass user smells like creative accounting to me.
It’s not even a question anymore. Even if every single subscriber is on the highest tier, they’re not even close to making back their third-party costs to run the service, let alone server costs, cannibalized first-party game sales, and whatever else they pay to run it.
You’re free to suggest another method of comparing the two languages’ performance. This is the best we’re have, and Rust wins in every single benchmark shown there.
Citation needed.
I never said it did. I simply pointed out that it’s demonstrably faster than Swift.