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Cake day: July 2nd, 2023

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  • This works for situations where exact positioning isn’t too important. When want to have AoE spells, move speed, flanking, and battlefield control, it generally because difficult to ensure that the GM and the players have the same picture of the battlefield. Even just drawing it out roughly can help a lot, but pure theatre of the mind really works best when you only care about distance rather than relative positioning and complex battlefield conditions.







  • Eagle0600@yiffit.nettoRPGMemes @ttrpg.networkTasha's alignment
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    9 months ago

    Nah. Evil is where the harm your actions do to other people doesn’t stop you from doing it. Neutral is where you wouldn’t put yourself especially at risk or especially out of your way to help others, but you wouldn’t hurt them either, even if it benefited you. Obviously there’s a spectrum there, most neutral people would do harm to others if they had a gun to their head. Enjoying the harm you do unto others is sadism, which is separate from alignment. A good or neutral person can be a sadist, but their morality will prevent them from hurting others even if they enjoy it. In short, sadism provides a motive (of which there are many others), alignment provides the restriction or lack thereof.

    Tl;dr if order a village slaughtered to take all their stuff, I don’t care how dispassionate or purely self-interested you are, you’re evil. If you murder people because you’re paid to, and don’t much care about the details, you’re evil.









  • I started my longest-running campaign with a “one-shot”. Part of that was by the publishers’ design. I ran the free module “We Be Goblins” (highly recommended), which involved a pack of goblins searching for more fireworks. The end of that adventure acts as a teaser for the “Jade Regent” adventure path, which I ran to completion with most of the initial group.

    In that adventure path, the PCs get to revisit (and drive off) their tribe from the one-shot in the opening act.




  • If we want to take this seriously, just for fun, then we need to first consider what “put the last bag inside the first” means. Bags of holding are openings into extradimensional spaces, effectively portals. Theoretically, I don’t think there’s any problem with extradimensional spaces containing portals to each other in a looped manner. The problem comes with the physical act of placing one bag inside the last. In order to do so, you’d need to have a way to teleport into a known extradimensional space without using the opening. I don’t think there’s a way to do that in any edition of DnD or Pathfinder, but I could be wrong. If you can, however, then you could use exactly the same technique to retrieve any of the bags and therefore open the loop again.