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Joined 2 years ago
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Cake day: June 9th, 2023

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  • If you’re coding or whatever this is fine.

    I want coders to learn from trusted sources too. How do you authorize a user and store the password (plain text, hash, encrypt)? Do you use MD5 or SHA-256? (Always hash passwords, don’t use MD5)

    If you have to encrypt some information, do you use AES or Triple DES ? (never Triple DES)

    When authorizing with OAuth, should one send the auth url, client id, client secret, scopes, and redirect url to the client machine? (yes, yes, no, yes, yes)


    These are basic questions with answers that are easy to find…and many programmers get them very, very wrong. Mostly out of carelessness, often the question itself doesn’t even pop into their head.

    Relavent XKCD



  • As long as they let you turn off the upscaling I won’t complain about it. Unfortunately there has been a trend as of late to force it on; the artifacting drives me nuts. It’s always harder to to see in youtube videos though, since they are compressed quite a bit compared to live play.

    Biggest thing that concerns me was their focus on pushing one into multiplayer in V. I’m worried that is going to intensify since it made them so damn much money doing that last time.

    Either way, game isn’t out for a year, and it isn’t out for PC for probably two years. So, just going to go back to enjoying my Breath of Fire IV playthrough I’m currently doing. :)