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Cake day: July 5th, 2023

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  • AceCephalon@pawb.socialtoScience Memes@mander.xyzPi Day
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    2 months ago

    You know, I thought about it after reading the comments here, and I’ve thought of one possible explanation for MM-DD-YYYY, that being the order you effectively get the useful information from a date.

    Going by DD-MM-YYYY, you read the first part, and that tells you the day in a month, but not which month, just skimming that first section gives you no actually useful information about how near or far it is without reading the second.

    Doing MM-DD-YYYY on the other hand, you first read the month, which immediately tells you what part of a year it is, and if it’s relatively sooner or later, and then reading the second part of the date just gives more precision, rather than the whole useful answer.

    So basically, it makes it easier to skim dates within a year with more useful information listed first, whereas putting the year first would just delay or offset that same skimming method.

    Day first gives a range of error between 0 and roughly 330 days without reading further, whereas Month first gives a range of error of only up to 28 to 30 days depending on the month.









  • Besides the unlimited use ferrystone, which doesn’t work in bitterblack isle, that was added to the first game later, the fast traveling works pretty much the exact same.

    If anything, there’s more fast travel options in Dragon’s Dogma 2 thanks to the ox carts which let you skip time until you arrive, or get ambushed, which lets you continue once you clear the ambush. And that’s just from well under a few hours of my time in game.

    Also in the significantly less than 24 hours I’ve had, rift crystals, the currency they’re selling for “convenience”, are quite easy to get, and you absolutely never need to spend them on pawns, just drop the max pawn level to your own level or under and they’re free to use.

    I’ve already gotten enough to do a full appearance change, another thing they’re selling for “convenience”, without specifically trying to get them, just having fun playing the game, exploring, and completing quests.

    And the tents? They aren’t consumable unless maybe they get broken from ambushes, which I have yet to have occur after over 5 uses of the cheapest tent, likely because I clear the area around me first. All that’s affected is weight, which becomes less of a problem the more you play regardless.

    Wakestones? If you’re dying, you’re not prepared or ready enough, come back later, it’s really that simple. I’ve already gotten a wakestone shard randomly, which you combine a few to get a full wakestone, which seems way faster than the first game given the much larger scale of this one. Not to mention that the ones you can buy as DLC are limited in that you can only buy 5 total, ever, but likely you can get endless amounts later in the game.

    The rift incense? The one offered is the actual worst one available, it’s random, as opposed to the pre-set ones you can get in game.

    Even the rift crystals you can only buy a limited amount for “convenience” when you can get unlimited just for playing the game.

    I’m sorry if I went off topic and on an extended reply, just a bit frustrated that I’ve been seeing tons of people spreading outright wrong and incorrect information about basic parts of the game. I’ve played both games now and gladly will clear up a ton of stuff like that. It’s one thing to criticize the microtransactions themselves accurately for what they are, and another thing entirely to lie out of ignorance just to have more to complain about.






  • Yeah, I agree with that similarity to Warframe’s level of developer interaction.

    Sure, in the past they’ve been slower to respond to feedback about problems, and often times old things have fallen out of relevance because something else just outright does the same thing, and more, but better.

    But as it is now, DE really seems to be prioritizing listening to feedback, almost exponentially so, and as an example, bringing things up to par with what they should be at the current level of the game, a concept that much more rarely got the implementation it deserved in years before.


  • The term “boy’s club” here is really not generalizing “men” or “boys” as a whole, but rather it’s by its usage criticizing the specific group mentality it describes, that of a group of “boys” who treat women with less respect than each other, or otherwise exclude said women, as in at least some cultures is common from some generally younger “boys” who haven’t really matured past a mentality usually developed from a young age, because they lack the experience to know it’s wrong.