• Goronmon@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    1
    ·
    11 months ago

    I’m definitely pumped for this. I never had time to get into a Rise despite playing a ton of Monster Hunter World. Will be interesting to see what, if any, changes are made to the formula.

    • StarDreamer@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      3
      ·
      11 months ago

      MH series always does one big (console) one small (mobile) in that order. Last gen World was the big and Rise was the small.

      This is probably gonna be the big one :)

      • H_Interlinked@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        11 months ago

        Rise/Sunbreak is no small game. The World game was the first built from the spin-off team, but you’re right that Rise/Sunbreak is from the “Portable” team. I love World dearly for so many reasons, but honestly Rise keeps the old school spirit going that World was a little lacking in. The flare shot or friends only multiplayer system (lack of lobbies list) sort of stiffles the community. This might sound lame to some people, but if you’ve ever made long term friends with strangers you met playing a game, you’re about 10x more likely to do that in Rise than in World imo. It’s just funner and more often has a sillier vibe when grouping up with others, and easier to regroup with them on play sessions days later.

        • StarDreamer@lemmy.blahaj.zone
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          11 months ago

          When I said small I was referring to portable (kinda forgot the word), as hunts can be completed in 15min or less. I think I would still prefer World though, probably because I did 300 Narwa hunts in one week before they fixed the “loot drop tables” bug.