Hello has really come around when it comes to building the framework for a great sandbox game and if you’re diligent about creating goals and tasks for yourself NMS can be fun. Not to mention seamlessly flying off a planet into space was an amazing novelty.
However if they want me to try Light No Fire they need to do two things: turn the page on the NMS gameplay loop ideally with some truly emergent gameplay, and fix the inconsistent and unintuitive UI. I did really enjoy a lot of my time in NMS but to do so I found I always had the feeling I was working against the system instead of with it.
My biggest gripe was they didn’t bring up my backpack inventory in the regular manner when selling. I keep thinks in specific locations and seeing a vertical list five items at a time was a massive waste of time and screen space.
This looks cool, but it basically just looks like a reskin of NMS in a fantasy world and they’re going to need to do more than copy Valheim to make this one fun.
Hello has really come around when it comes to building the framework for a great sandbox game and if you’re diligent about creating goals and tasks for yourself NMS can be fun. Not to mention seamlessly flying off a planet into space was an amazing novelty.
However if they want me to try Light No Fire they need to do two things: turn the page on the NMS gameplay loop ideally with some truly emergent gameplay, and fix the inconsistent and unintuitive UI. I did really enjoy a lot of my time in NMS but to do so I found I always had the feeling I was working against the system instead of with it.
My biggest gripe was they didn’t bring up my backpack inventory in the regular manner when selling. I keep thinks in specific locations and seeing a vertical list five items at a time was a massive waste of time and screen space.
This looks cool, but it basically just looks like a reskin of NMS in a fantasy world and they’re going to need to do more than copy Valheim to make this one fun.