One entry, from November 11, talked about how some of the artists at Rockstar wanted to make a zombie survival game after finishing Vice City. The working title was “Z,” which Vermeij explains was “pronounced Zed, not Zee.” It was intended to use Vice City’s code, set on a “windswept foggy Scottish island,” where players would be under constant attack from the undead. The main focus for players would be acquiring fuel for vehicles, but after just a month of work, apparently the team just found it too depressing. They got to work on San Andreas instead.
Glad the article included some of the things they mentioned in their blog. It’s interesting to read.
I wonder if something they said is still deep in Rockstar’s catalogue of things they want to try and that’s why they shot it down
I’m pretty sure they shot it down because “1) we can, 2) no fun allowed, 3) fuck you”. That seems to be their “corporate values” these days - or whatever the Suitspeak term is.
Glad the article included some of the things they mentioned in their blog. It’s interesting to read.
I wonder if something they said is still deep in Rockstar’s catalogue of things they want to try and that’s why they shot it down
I’m pretty sure they shot it down because “1) we can, 2) no fun allowed, 3) fuck you”. That seems to be their “corporate values” these days - or whatever the Suitspeak term is.