What I mean is… sometimes people are very loyal to a videogame franchise or a company because they loved a game they released years ago (Silent Hill/Konami with Silent Hill 2, Blizzard/Bethesda with their respective golden eras, some could argue this happens too with Pokémon and Final Fantasy, etc). Ethical/consumer reasons aside to stop supporting certain companies, sometimes some franchises/companies aren’t necessarily creating the best examples of games of those specific genres anymore, yet many fans are loyal to them (and a chunk of them also seem to suffer/complain with every new release).

Meanwhile some people that explore less known titles and different niches occasionally pop-up and say stuff like “the last Pokémon games are formulaic and uninspired, there’s actually this and that incredible examples of somewhat recent monster collecting games” or “the last FF wasn’t actually bad but if you want turn-based RPGs that’ll remind you of your old favorite FFs then check Chained Echoes or whatever” or “don’t look for something like Silent Hill 2 with Konami, instead I recommend these survival horror games”.

So the idea of this thread is for people to recommend alternatives to franchises. Especially if they’re standalone instead of other alternative franchises and especially if they’re indie (since most of my enjoyment these last few years has been from indies like Roadwarden, Citizen Sleeper, Darkest Dungeon, Celeste, Slay the Spire, Tacoma, Hellblade).

  • NeryK@sh.itjust.works
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    11 months ago

    Let’s go with some good non-AAA games that were not sequels and never got one either.

    Single player:

    • Baba is you
    • Brothers
    • Mark of the Ninja
    • SUPERHOT
    • Vanquish

    Better in co-op:

    • Astroneer
    • Deep Rock Galactic
    • Nine Parchments
    • Outward
    • Renegade Ops
      • NeryK@sh.itjust.works
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        11 months ago

        Sustained ! Although I thought SUPERHOT Mind Control Delete was more of a roguelite spinoff than a sequel (did not play it).

    • psycotica0@lemmy.ca
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      11 months ago

      Huh. My siblings and I love the Trine games, and wanted to like Nine Parchments, but found it to be one of the worst games we’ve ever played. I don’t think we could find a single redeeming quality, and it just seemed like a total misstep.

      So seeing it here on this list makes me think maybe there’s something that was okay about it? I’m curious what people liked…

      (all the rest of these seem like good games, though, which honestly makes me even more confused about Nine Parchments’ inclusion…)

      • NeryK@sh.itjust.works
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        11 months ago

        It’s okay not to like it of course. As you have seen it’s nothing like the Trine games, sharing only a bit of lore with them.

        It’s basically a very pretty arena-based top-down shooter reminiscent of Magicka (which I also loved), with a good difficulty curve. There is not much of a story to carry the game forward, so it hinges on whether you like the gameplay and the challenge it offers or not. I for one really enjoyed Nine Parchments, doing multiple runs in single player and co-op with friends (even a “hardcore” one, which we usually never touch).

        • psycotica0@lemmy.ca
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          11 months ago

          Right, yeah… It was definitely reminiscent of Magicka. Maybe even a little too reminiscent, since I feel Magicka was a much stronger game.

          OK, interesting! It’s nice to know the game wasn’t objectively bad, and was only just “not for me”, since I like the devs!

  • SCmSTR@kbin.social
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    11 months ago

    I’ve been thinking a lot about this for the past few years, and have noticed a trend in what games I’ve found to be actually good.

    I noticed three very specific commonalities, and all of them have at least two:

    • Foreign (Non-American)
    • Indie
    • Small studio

    Basically all of the good games that I’ve liked in the past ten years have been at least two of these, and I’m sure if you think about it, the great games you’ve played have also been this way.

    Stop buying big US studio games, their shareholders all require them to maximize their income with really anti-comsumer and predatory designs and practices. You won’t have fun, and it’ll be expensive.

    Go play EDF5 with some friends. It’s jank but super fun. 6 is being translated and ported to PC soon.

    Raft is great, too.

    Talos Principle was fantastic, if not a little melancholy.

    And weirdly, Minecraft Java is still good fun. Go check out some of the mod packs like All Of Fabric 6. Host a local server, port forward, play with friends. Literally world-class, free content made by grassroots, passionate developers who do it because they love it.

    Valheim was great years ago, and while their development cycle is slow, it’s been solid.

    But seriously. When somebody refers or suggests a game to you, the first thing you should look at are how they make money, because that is ABSOLUTELY where the industry is at, and has been for a decade now. We used to have centralized talking heads like Total Biscuit who would bring up topics and discussions trying to keep these studios and publishers in their place, but he got taken out too early and now the community is ultra fragmented with no central integrous authority to reference and publishers and studios are out of control with nobody to answer to except investors.

    It’s like the loss of a union, except it’s industry wide.

    There are gems out there, but you gotta get past the advertising and learn to smell the bullshit business practices. They don’t have to be standard, but remember that gaming has only turned into gambling and Gaming-as-a-Service (GaaS) because credit cards got involved post-purchase as a source of revenue.

    Sure, good things come from it, but the trade-offs are entirely insidious and clearly motivating for standardized enshittification. We adults made our own graves by accepting and spending. Sure, even if the money isn’t that big of a deal and the content you get might be good, you’re voting with your wallet and training a soulless system.

    It’s ABSOLUTELY a mirror world, just like the media - if you consume, there will be more. Stop buying shit games like Diablo 4. Blizzard can take the hit unfortunately, and if those business practices stopped making as much return as they did, they wouldn’t be supportable.

    Sure, initial prices would go up, but at least the games wouldn’t be ruined with money shops, proprietary currencies, battle passes, and all the other ultra predatory shit that makes them money that ruin gaming.

    Reward creators and studios that stick their necks out to make something purely fun, despite their CFO compromising and forcing their developers to implement these practices because otherwise they’d: “be leaving money on the table, and we are a business, after all.”

    But remember:

    • Foreign
    • Indie
    • Small Studio

    These are demographics that are typically more resistant and empowered to make FUN games.

    • CADmonkey@lemmy.world
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      11 months ago

      I have wasted a significant part of my life on two amazing games from (I’m pretty sure) indie developers: Factorio (Wube) and Satisfactory.(Coffee Stain) Both of these games have a lot of depth, and both are stable which is interesting becuase Satisfactory is still Early Access.

        • CADmonkey@lemmy.world
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          11 months ago

          I’ve played Captain of Industry, about 50 hours in it, and it just doesn’t grab me like Factorio or Satisfactory.

    • devbo@lemmy.world
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      11 months ago

      so aren’t all indies small? and the non-american thing is just taste.

      Why cant you just say you only like either:

      • non american games.
      • small studios.
      • SweatyFireBalls@lemmy.world
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        11 months ago

        Larian (baldurs gate 3) is massive for being indie. I think where your misconception comes from is the term indie. The term comes with a lot of predetermined expectations and definitions, but in spite of this fact very large studios can be indie.

        Of course it feels weird to label a studio as large as larian indie when compared to the likes of supergiant(hades) or two brothers of bay 12 who created dwarf fortress. None of the three are technically any less indie, but one certainly feels more indie, doesn’t it?

        • devbo@lemmy.world
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          11 months ago

          oh, i guess most of the times of heard indie, it was refering to small studios, where as i have never heard anyone call a large studio indie even if they are. thanks for the correction.

  • slazer2au@lemmy.world
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    11 months ago

    CrackFactorio

    Management games like Software INC, Startup Company, Big Ambitions, Sim Airport and SimCasino.

    • elscallr@lemmy.world
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      11 months ago

      Don’t forget Cities Skylines and the recently released sequel. They’re both a lot of fun but for the sequel they really listened to the community. It’s a bit of a performance hog. There are performance patches coming but in the interim there area lot of settings one can change to make it run better on lower end hardware.

      • slazer2au@lemmy.world
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        11 months ago

        I am giving CS2 a year or so to clean up the performance issues and wait for the workshop to kick into gear.

        • elscallr@lemmy.world
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          11 months ago

          I’ve got a decently beefy machine but it’s not top of the line or anything (Radeon RX 6950 XT, Core i7, 16GB memory) and with a few tweaks it runs pretty well. Definitely looking forward to the performance updates, though, because it’s a truly beautiful game.

  • popemichael@lemmy.sdf.org
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    11 months ago

    Unless it’s something that you are a super uber fan, avoid buying a game before it comes out.

    It saves a lot of heartaches and headaches.

    Plus, in today’s world… why pre order? It’s not like a game will run out of copies…

    • Oxnvat@lemmy.world
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      11 months ago

      “When you pre-order a game, you’re just committing to paying for something that some assholes in California haven’t even finished working on yet. You know what you get for pre-ordering a game? A big dick in your mouth.” -Eric Cartman, Black Friday

  • bionicjoey@lemmy.ca
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    11 months ago

    If you want something that feels like Pokémon but was created by someone who isn’t just trying to shit out a new game every year, check out Casette Beasts!

    • Notorious_handholder@lemmy.world
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      11 months ago

      Also if you really just want the same pokemon but better, check out rom hacks. Many of the pokemon community rom hacks are way better than they have any right to be

  • Nahdahar@lemmy.world
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    11 months ago

    The answer to your question is the indie market. Lots of unique ideas, ton of games that are a product of passion and not profit chasing.

    My personal recommendation because I don’t see it mentioned a lot is Pathologic 2. Product of decades of work and one of my favorite RPGs where every single choice you make does matter. It’s a pretty bleak and heavy game that has about a 30 hour runtime and it’s really stressful so it’s not for everyone but I personally loved it.

  • Julian@lemm.ee
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    11 months ago

    Thumper is the best rhythm game I’ve ever played, and it was made by two ex-harmonix employees who were disappointed by the direction of rock band and similar titles. It throws away all the wish fulfillment and commercial stuff and the result is amazing.

    • JowlesMcGee@kbin.social
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      11 months ago

      I can second Thumper. I bought it on a whim, and have since bought it several more times for more devices. It’s such a satisfying game to play. I had no idea about the Harmonix connection, but it makes total sense now that you’ve said it.

  • Narrrz@kbin.social
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    11 months ago

    if you enjoyed diablo 2,grim dawn feels like a spiritual successor to that game specifically, whereas d3 didn’t really.

  • Vipsu@lemmy.world
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    11 months ago

    Maybe I am just getting old but I’ve started to spend a lot more time with older games and titles that may be rough around the edges but have some unique ideas and actually take some risks with their game mechanics.

    One of these games is Outward which has a lot of walking (quick travel is almost non existent) and serviceable combat system that leaves a lot to be desired. However both of these do give the game some flavor that is missing from many modern games now combine this with interesting “death” mechanic where instead of respawning you’re thrown in to random scenarios related to the area where you died. Another mechanic is backpack which you’ll need to carry any meaningful amount of items and which will limit your movement in battle if you do not drop it with all your items. The way palyer needs to sacrifice health to receive mana is also interesting and how different each mastery tree is is also nice. I do have to admit that I’d like the game a lot more without time limits on quests as they stress really me out.

    Another one is Incredible adventures of Van Helsing which is diablo-style ARPG that doesn’t take itself too seriously. It took me awhile to understand the games mechanics which lead to bad time initially but once I understood the power-up system, focus on flat elemental damage bonuses instead of percentage based ones and how silly some skills where with power-up the game got me hooked. The dialogue and story is also pretty good for ARPG and fully voice acted.

    Third one is Wurm: Unlimited which is basically special version of MMORPG Wurm: Online where players can host their own servers with their own tweaks and mods. While Wurm Online is substriction based mmorpg with very very slow progression most Wurm Unlimited servers are free to play and have quadruple experience modifiers making the game a lot more enjoyable. The game is basically medival fantasy sandbox where players can terraform the world, build all sorts of structures, hunt, farm and even do pvp on pvp servers. While a lot of the game is just pressing buttons and waiting for action timers to pass there’s a lot of depth in the game and it can get suprisingly immersive. I do however recommend joining to one of the long lasting servers like Sklotopolis instead of playing the game solo on self-hosted server as the experience is a lot better with small community even if you prefer to do things solo as the world will feel a lot more interactive and a lot less empty.

  • Zerfallen@lemmy.world
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    11 months ago

    Pretty random list off the top of my head:

    Hyperlight Drifter, Sayonara Wild Hearts, Ruiner, Grim Dawn, Rime

  • Rednax@lemmy.world
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    11 months ago

    If you want to play animal crossing, but only have a PC: try Dinkum. Same gameplay loop, but with a few minor twists and turns. And the setting is Australia. Hence you ride your mu around town, shearing the wool of your pleeps and milking your vombats. Ofcourse you need to defend them from crocos and fire spitting bush devils. But anything you kill can be thrown on the BBQ. And to get rich, you start a fairy bread empire. Exporting millions worth of sugary goodness.

  • TrustedTyrant@lemmy.world
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    11 months ago

    Due process is a fun alternative to rainbow six siege. Unlike siege you actually have to coordinate and play tactically but unfortunately it’s pretty much dead at this point.