• MooseBoys@lemmy.world
    link
    fedilink
    English
    arrow-up
    55
    arrow-down
    2
    ·
    edit-2
    1 year ago

    They’ve built a library of small building blocks for character movements. These blocks can be combined in various ways to create a wide range of animations. … Instead of designing separate animations for each of these situations, they use these building blocks to put together the character’s movements naturally.

    This sounds like shape keys, which is a technique already widely used in games and animation today. When you get shot in Battlefield, your character model plays a “getting shot” animation. When your character runs, it plays a “running” animation. When your character gets shot while running, these two animations are combined - it’s not a separate “shot while running” animation.

    Would love to know if there’s actually some novel aspect to this “invention” but it seems more likely that this is yet another bullshit patent approved by a clueless clerk who did zero searches for prior art.

    Edit: Read the patent. Not only does it describe nothing novel, it doesn’t even document what they did. All it says is basically “we created animation blocks and combine them”. The details are just a bunch of bullshit jargon spew:

    attributes can include conditions, properties, events, flags, graphs, values, references, and variants

      • PrefersAwkward@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        1 year ago

        I think this would make it tough to enforce the patent if it’s actually commonly used. If I were somehow granted a patent on tap dancing, its common usage by others before me would probably cause my patent to be invalidated if I then tried to sue a tap dancer.

        Not a patent lawyer, but IIRC, US patent law had some protections for things (including non-patented) that are already common practice.

        EDIT: Clarity

        • bionicjoey@lemmy.ca
          link
          fedilink
          English
          arrow-up
          5
          ·
          edit-2
          1 year ago

          Software patents get away with stupid shit like this all the time. Patent trolls claim they invented a software pattern and then sue everyone who uses it.

    • R0cket_M00se@lemmy.world
      link
      fedilink
      English
      arrow-up
      12
      ·
      1 year ago

      It sounds more like they’re using more fundamental movements than what you’re describing, not running animation+shot animation but more like:

      Both reloading a particular weapon and mantling over a walk require you to lift your arms, so the root movement of lifting your arm to reload an LMG is the same one used to grab a ledge overhead, etc.

      Basically they’re just categorizing movements based on use case and direction so they can string those individual movements into different and unique patterns for individual actions.

      Pressing an elevator button uses the same arm movement as opening a door, which uses the same wrist rotation movement as turning the key in a car, etc. So they just break down individual movements in the same way an LLM breaks down a voice into phonetics to string new words together.

      • MooseBoys@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        ·
        1 year ago

        It’s definitely possible they’re doing something novel internally, but the details that would support that interpretation are missing from the filing. One of the requirements for patents is that it “sufficient disclosure of the invention so that it can be reproduced by others”. I would say I qualify as an expert in the domain covered, and I have no idea what they’re actually doing based on the patent alone.

    • DumbAceDragon@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      ·
      1 year ago

      Not shape keys, but something more akin to Unity’s animation layers. This kinda stuff has been in games for a decade or so.