I agree. I think both should be completely redesigned from the ground up, but they’re not interested in doing that in 6E.
Wizards should be boosted in early levels and nerfed in later ones, and should be split into multiple classes focused around illusion, commanding undead, AoE damage, control, buff/debuff, etc. (but not all of them simultaneously).
Fighters should get maneuvers and cleave damage focusing on one or few targets.
Rogues can continue occupying their niche of single target, high risk / high reward critical damage (but note key phase: high risk). Etc.
Everyone should have a clear specialization with a little overlap. A class should be the best at a thing and adequate at something else.
I agree. I think both should be completely redesigned from the ground up, but they’re not interested in doing that in 6E.
Everyone should have a clear specialization with a little overlap. A class should be the best at a thing and adequate at something else.