Fingers crossed that they go back to its roots. The atmosphere in the original was phenomenal and made such a great successor to the Doom franchise. While the latter has been resurrected quite well, we could hope for a similar treatment for Quake.
As a kid, Quake 2 was the only game which ever made me stop and be like “ok that’s enough computer for today.” I have no idea if it holds up, but it was very intense compared to the other shooters of the day.
i never got into quake… but has there even been a quake game in the past decade?
it does seem a weird thing to focus on, but then again its a big name and valuable property… so I can see microsoft having bethesda shit out some quake titles.
Quake got warped into the first arena battle franchise, completely losing sight of its origins. By Quake III Arena, the game was unrecognizable from the original, and while they tried to bring it back to FPS in Quake 4, it was another samey “pew pew aliens” title.
They’ll probably focus on the arena part and ignore the atmospheric cosmic horror aesthetic of the original.
Quake got warped into the first arena battle franchise, completely losing sight of its origins.
Quake had both a single-player game and a multiplayer deathmatch. And it came out very early in the genre showing up and was very influential in the creation of multiplayer deathmatch games. I’m not sure that it’s reasonable to say that it lost sight of its origins so much as that it focused on one part of those origins.
Absolutely a vital part of the atmosphere, which is why I chose that word. The music, the textures, the sound effects, the characters (as they were), all together creating a never-before-seen mood in an unprecedented 3D environment.
Fingers crossed that they go back to its roots. The atmosphere in the original was phenomenal and made such a great successor to the Doom franchise. While the latter has been resurrected quite well, we could hope for a similar treatment for Quake.
As a kid, Quake 2 was the only game which ever made me stop and be like “ok that’s enough computer for today.” I have no idea if it holds up, but it was very intense compared to the other shooters of the day.
i never got into quake… but has there even been a quake game in the past decade?
it does seem a weird thing to focus on, but then again its a big name and valuable property… so I can see microsoft having bethesda shit out some quake titles.
Quake got warped into the first arena battle franchise, completely losing sight of its origins. By Quake III Arena, the game was unrecognizable from the original, and while they tried to bring it back to FPS in Quake 4, it was another samey “pew pew aliens” title.
They’ll probably focus on the arena part and ignore the atmospheric cosmic horror aesthetic of the original.
Quake had both a single-player game and a multiplayer deathmatch. And it came out very early in the genre showing up and was very influential in the creation of multiplayer deathmatch games. I’m not sure that it’s reasonable to say that it lost sight of its origins so much as that it focused on one part of those origins.
For me, at least 30% of the Quake appeal was the Nine Inch Nails soundtrack. It hit hard.
Absolutely a vital part of the atmosphere, which is why I chose that word. The music, the textures, the sound effects, the characters (as they were), all together creating a never-before-seen mood in an unprecedented 3D environment.