stopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square261fedilinkarrow-up1751arrow-down128file-textcross-posted to: games@sh.itjust.worksgames@lemmy.world
arrow-up1723arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agomessage-square261fedilinkfile-textcross-posted to: games@sh.itjust.worksgames@lemmy.world
minus-squareoatscoop@midwest.sociallinkfedilinkEnglisharrow-up3·1 year agoThe trick is not forcing it – the instant someone feels even remotely nauseous they should stop. If you the user starts actually feeling sick they’re liable to sensitize themselves to motion sickness.
The trick is not forcing it – the instant someone feels even remotely nauseous they should stop. If you the user starts actually feeling sick they’re liable to sensitize themselves to motion sickness.