• supersquirrel@sopuli.xyz
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    11 months ago

    As a big fan of the Steam Deck something I want to emphasize here is that even if you didn’t want both the joysticks and the touchpads on the Steam Controller and wish they had picked one or the other, this kind of setup means the controller has essentially the same layout as the Steam Deck which is HUGE for ease of finding custom control schemes already uploaded by the community for complex games.

    I prefer joysticks+gyro over touchpads for aiming and so for me the touchpads might seem superfluous, but in reality I heavily use them for virtual menus in all of my control schemes I make for complex games with lots of controls and inputs. The nice thing is that even though I am in the minority of people in that I prefer joysticks + gyro over touchpad for aiming, because the Steam Deck and Steam Controller both have two touchpads and two joysticks, somebody who is touchpad centric can use a control scheme I make pretty much right out of the box just by flip flopping the touchpad and joystick bindings so the virtual menus live on the joysticks instead.

    I think this will be one of the subtle things people look back on and credit the Steam Deck and now new Steam Controller for having, it might seem silly and extraneous to have both touchpads and joysticks but it opens up a very wide range of capability and also makes it easier for touchpad and joystck focused players to share custom keybinding schemes with each other.

    • jared@mander.xyz
      link
      fedilink
      English
      arrow-up
      0
      ·
      11 months ago

      I thought I’d use the touch pads more but gyro is the first thing i set up in most games.

      • SpaceNoodle@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        11 months ago

        This is wild to me. Holding my arms perfectly still is practically impossible for me. The idea of a game using my pose and unconscious arm movements as input is positively gameplay-wrecking.

  • Lojcs@piefed.social
    link
    fedilink
    English
    arrow-up
    0
    ·
    11 months ago

    That looks uncomfortable to hold ngl.

    Steam Frame is a PC, and runs SteamOS powered by a Snapdragon® 8 Series Processor.

    I’m more excited about this tbh. It’ll be quite something if Valve ends up solving the firmware problems of Linux on snapdragon powered phones.

    • nafzib@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      11 months ago

      It’s funny, I was thinking the opposite. Lol. The design reminds me of the Dreamcast controller. I remember the first time I held a Dreamcast controller and how insanely comfortable it felt compared to NES, SNES, Genesis, N64 and Playstation. Granted, modern PlayStation and XBox controllers are also much more comfortable than all of those too, so the Dreamcast one might be uncomfortable by modern standards, but I don’t know since I haven’t held one in 25 years.

      I’m hoping this new Steam Controller is as comfortable as I remember the Dreamcast controller being.