• rockerface🇺🇦@lemmy.cafe
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    4 months ago

    The term I see used for this is “ludonarrative dissonance”. Basically, your experience playing the game doesn’t match what the story is trying to tell you.

    The opposite would be “ludonarrative synchronicity”. Like in Doom the protagonist is an overpowered entity feared by all enemies, both in gameplay and in the story.

    Edit: specifically applied to games, I’m not sure if there’s a term for movies or other media.

    • Goodeye8@piefed.social
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      4 months ago

      Going a bit off on a tangent but are ludonarrative synchronicity, ludonarrative resonance, ludonarrative coherence, ludonarrative harmony and ludonarrative consistency all the same thing or are there some subtle differences? Over the years I’ve see all of them be used as the opposite to ludonarrative dissonance.

      • SkyeStarfall@lemmy.blahaj.zone
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        4 months ago

        I would say yes, because there’s not a standardized term for the opposite of ludonarrative dissonance so people probably just coined terms of their own

        • grrgyle@slrpnk.net
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          4 months ago

          I propose ludo=narrative and ludo≠narrative. This new term will solve the explosion of terms caused by everyone coming up with their own terms.

  • Know_not_Scotty_does@lemmy.world
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    4 months ago

    Far cry 4 was unbelievably frustrating with this “mechanic” a rocket launcher of 50cal round to the face means you don’t get to fuck me in a cutscene… The game disagreed.