It’s more like the mine owner getting mad at the people who find gold, but it is overall a correct analogy. The issue is that, keeping up with the prior metaphor, there are no other viable gold mines in the area - so the owner has started to ask themselves “why shouldn’t I charge more got access to my mine?”
The pickaxe is a better analogy. Unity engine is a tool that devs could leverage to build a great selling game, and the price-per-swing is a nice way to encapsulate the absurdity of Unity’s new fee structure.
I was thinking the mine because of the complexity involved with maintaining an engine. Less a pick axe with monetization per swing, and more a mine with monetislzation per ore mined.
But, regardless of the metaphor chosen, I think my point still stands. Shitty for Unity to act that way…
It’s more like the mine owner getting mad at the people who find gold, but it is overall a correct analogy. The issue is that, keeping up with the prior metaphor, there are no other viable gold mines in the area - so the owner has started to ask themselves “why shouldn’t I charge more got access to my mine?”
The pickaxe is a better analogy. Unity engine is a tool that devs could leverage to build a great selling game, and the price-per-swing is a nice way to encapsulate the absurdity of Unity’s new fee structure.
I was thinking the mine because of the complexity involved with maintaining an engine. Less a pick axe with monetization per swing, and more a mine with monetislzation per ore mined.
But, regardless of the metaphor chosen, I think my point still stands. Shitty for Unity to act that way…