I’ll second God of War 2018. I died so much in the very first encounter. I ended up getting good enough at the game that I actually did a second playthrough on Give Me God of War, but I had to get there first.
It’s just about accessibility for me. Barring people from experiences because they’re not mechanically good enough for the game just sucks. I somewhat get the argument of “maybe it’s not for you, then”, but the solution to the problem is tangible and possible. Not sure what the issue is
I mean, I’m one who advocates for ignoring age limits if you really know your kid well, for instance. And I’m imagining someone picking up something like GoW for their very mature and complex 10-year-old who’s super into Greek mythology, as they’re starting to introduce video games into the kid’s life. Then, they proceed to watch that poor kid getting wiped over and over and over again because the game didn’t have a difficulty slider. Now, if that kid’s sensitive, that’s probably something that will put them off gaming for a good while, if not maybe forever.
Edit: I know it’s more Norse mythology, the whole story in my head was based on the premise of “oh, my kid loves Greek mythology, maybe this’ll pique their interest related to Norse, maybe parallelisms, maybe understand the commonalities, etc., etc.”
I think age limits are an interesting topic. Growing up, I did get all sorts of games bought by my parents that weren’t “age-appropriate”, and I think I ended up just fine. However, I think it depends on the age gap between the child and the content they’re consuming and the overall cognitive maturity of the child. Like, I’d constantly see primary school children beg their parents to buy them GTA 5 when I was working at GameStop, and if the parents actually caved in and wanted to buy it, we’d educate them on the contents of the game, so they know what they’re buying for their kid. They’re absolutely not old enough to “get” what they’re seeing in the game and up until a certain age, they can’t differentiate between what’s fiction and what’s real.
I’d say 10 is still a tad too young for GoW - any of them, really - but I’m not a parent. The most important thing is that the parents are present during their child playing the game or consuming the media to educate them on the contents, explain things that they might not get, in general just talking to them and not leaving them to it.
But to get back to the topic :D Yea that would have sucked for the kid - good thing we have difficulty options in most games these days!
I’ll second God of War 2018. I died so much in the very first encounter. I ended up getting good enough at the game that I actually did a second playthrough on Give Me God of War, but I had to get there first.
It’s just about accessibility for me. Barring people from experiences because they’re not mechanically good enough for the game just sucks. I somewhat get the argument of “maybe it’s not for you, then”, but the solution to the problem is tangible and possible. Not sure what the issue is
Exactly! And I’m even thinking about kids, tbh!
I mean, I’m one who advocates for ignoring age limits if you really know your kid well, for instance. And I’m imagining someone picking up something like GoW for their very mature and complex 10-year-old who’s super into Greek mythology, as they’re starting to introduce video games into the kid’s life. Then, they proceed to watch that poor kid getting wiped over and over and over again because the game didn’t have a difficulty slider. Now, if that kid’s sensitive, that’s probably something that will put them off gaming for a good while, if not maybe forever.
Edit: I know it’s more Norse mythology, the whole story in my head was based on the premise of “oh, my kid loves Greek mythology, maybe this’ll pique their interest related to Norse, maybe parallelisms, maybe understand the commonalities, etc., etc.”
I think age limits are an interesting topic. Growing up, I did get all sorts of games bought by my parents that weren’t “age-appropriate”, and I think I ended up just fine. However, I think it depends on the age gap between the child and the content they’re consuming and the overall cognitive maturity of the child. Like, I’d constantly see primary school children beg their parents to buy them GTA 5 when I was working at GameStop, and if the parents actually caved in and wanted to buy it, we’d educate them on the contents of the game, so they know what they’re buying for their kid. They’re absolutely not old enough to “get” what they’re seeing in the game and up until a certain age, they can’t differentiate between what’s fiction and what’s real.
I’d say 10 is still a tad too young for GoW - any of them, really - but I’m not a parent. The most important thing is that the parents are present during their child playing the game or consuming the media to educate them on the contents, explain things that they might not get, in general just talking to them and not leaving them to it.
But to get back to the topic :D Yea that would have sucked for the kid - good thing we have difficulty options in most games these days!