One of the refunds reasons you can select is “the game doesn’t run on my PC”. This is completely valid.
Or do as I do.
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Buy game.
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Never play it.
I have a problem.
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Complex and recent games run on Linux these days.
Not allowing run a game in Linux is, nowadays, a choice from its developer rather then a causality. Proton is a really powerful tool!
If a game don’t run in Linux, via Proton or natively, that’s dev issue that actively blocked Linux.
It is almost always due to the anticheat programs.
Still… There are anticheats that allow Linux, like EAC, Hyperion and many others… If they choose one that does not allow Linux, or choose one that allow Linux but block it, it’s a dev issue
Virtually no anticheat worked on Linux just a few years ago except maybe Valve and Blizzard in-house solutions. Games that are out and already committed to a specific anticheat can’t do much but to wait, so it is not really on them. Changing the anticheat solution mid-way on a released game would piss off so many people you can’t imagine. On a brand new game though, I would agree that this should be considered.
EasyAntiCheat doesn’t have an excuse it’s essentially a switch.
Indeed. What sucks is that it is off by default, I figure most small-time devs simply need to be told it exists. I definitely wouldn’t excuse the big players though, most AAA game companies can get fucked for all I care.
All the games o can’t play on linux are exactly this Roblox and their anticheat blocking wine Tarkov and it’s anticheat etc.
Even VR games with my quest 2 can run on linux just fine
Roblox is working on it there is unofficial way using grapejuice coming soon.
Roblox already updated the client to allow the AC to work on Wine. It works through grapejuice now.
Wait it’s already up ?
Yes, it says so near the top of Grapejuice’s readme. They also announced it in their discord server.
Oh nice to know.
yeah still waiting
It’s already done
I have played roblox on grapefruit on popos what do you mean
Like when ? Due to roblox adding the new anticheat it blocks wine like others.
And dosent block explioters due to bypasses on windows an example of this bypass is the ms store version
I think like a year ago, and people also talked about anticheat blocking wine on roblox back then
What? I thought Steam VR wasn’t working, I’v checked recently. How did you get it working?
On xorg works fine out of the box altough buggy On wayland you need some launch arguments that I dont remember rn
Edit: actually it might also be nobara making some fixes for it for me Would have to check what it does exactly
Steam VR works fine, but you need a headset that supports Steam VR without needing other software. The main options are the HTC Vive and the Valve Index.
You can actually use headsets like a Quest 2, Pico 4 or Lynx R1, both wireless and through a wire. Check out ALVR, it works reasonably well!
Good point! I was aware of ALVR, specifically that it supported the Quest, but I wasn’t sure how stable it was. I didn’t know it supported those other headsets, that’s cool!
Blaming the Publishers and Devs because it’s actually pretty hard to fuck up a game so that it doesn’t work on proton these days
If there’s a game that can’t run on Linux in the current year then that’s intentional and it’s not worth anyone’s money.
You almost have to go out of your way to make a game incompatible with linux. Considering wine/proton and their various forks cover the vast majority of things at this point.
Even with ACs, the two most used ones completely support Linux. One is completely out of the box, maybe even as far as linux support being opt out. The other requires you to contact its developers to enable compatibility their end iirc.
I don’t agree. There are cases with Windows only root kits for DRM, but there are also games that don’t work because of bugs. You see games coming out that barely work on Windows.
Yeah, there’s this very obscure match-3 game I wanted to play because of nostalgia. The series peaked with 3 and 4 (and those are the ones we played on the family computer circa 2015) and worked perfectly on Windows. Now 3 works perfectly (in terms of compatibility) but 4 was better (in terms of gameplay). 4 is marked as borked, last I checked. For anyone wondering, it’s The Treasures of Montezuma series.
I’ve been gaming exclusively on Linux since 2014. Gaming on Linux is so good nowadays, thanks to Proton, there are so many amazing titles available to play. Proton makes it all easy - thanks to it, it’s just a matter of hitting install and play on Steam (in most cases).
There are so many of them, If something doesn’t run on Linux, I just don’t care. My backlog of great games is so big, who cares about some singular titles that are not available.
I’ve recently been playing Baldurs Gate 3, ARMORED CORE VI, Anno 1800 and Battlebit Remastered on my Ubuntu rig. All run great. Neither need any special tweaks (I own them on Steam).
BG3 and Battlebit Remastered are especially stellar.
I recommend BG3 to anyone who likes true roleplaying games with great writing, reactivity and player agency.
Battlebit Remastered is a great multiplayer title with massive 256 player battles and it sits somewhere between Battlefield and Squad (a mixture of arcade and mil-sim elements).
Modern (post DS2) From Software games tend to run flawlessly on Linux. They are one of the greatest developers now. No bullshit, just greatness all around.
I heard a lot of BG3, although I dont have any doubt that it is a great game, I dont think it suits my taste. Battlebit tho, I’ll check that otu.
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It had nothing to do with From Software but Elden Ring actually ran better on Linux than on any other platform shortly after release (there was a silly bug that affected performance on all platforms that Valve fixed within Proton.)
This kind of mentality only works if you don’t play games with other people.
Multiplayer only folk usually have a friend group that plays multiple games. If they don’t work in Linux you’re SOL.
Back when I tried to use Linux and never boot Windows a good 2/3rd of games I couldn’t participate in and was left behind. So while it’s better than it was, it’s still not good.
It’s the internet, mate. The world is your oyster.
Get friends that only game on linux.
What are your specs? I’m trying to see if BG3 min reqs are a little bit over estimated
I have i7-7700k, GTX 1070 (nvidia driver version: 535.86.05), 16 GB ram, running the game off an SSD.
The game has been improving in a tremendous manner since release. They’ve been releasing meaningful patches really often. I’ve been playing it since the full release, and it’s been awesome to witness it improve so quickly in so many aspects.
Since the latest performance updates, I haven’t noticed the game dropping below 60 fps (it now sits mostly in the 60-80fps range) at 1080p, high settings, FSR set to off.
Thanks for the info!
Hmm, I wonder if I would be able to run it on my i5-3470 and Rx 550 with FSR, at 30+ fps
This comment sounds like chatgpt
I’m just some meatbag, unfortunately, though I’d happily merge with machine If I could.
But only if it’s an open source, penguin style machine.
I started reading it in that macOS Daniel robot voice that so many annoying YouTube videos use
Isn’t it still true that a Nvidia card is better for gaming with Linux than AMD or Intel?
I believe that AMD has flipped the script on this in recent years. From what I recall, AMD has been actively releasing a large amount (if not all) of their drivers as open source for integration into the Mesa driver (which I think is the same driver than handles Intel graphics as well). Arguably speaking AMD GPUs work more out-of-the-box now than NVidia do.
That said, I switched to an AMD card about a year ago as an upgrade from an Nvidia. My Nvidia never gave me issues, it was just getting a little long in the tooth (gtx 1050 ti upgraded to a RT 6600)
Isn’t it still true that a Nvidia card is better for gaming with Linux than AMD or Intel?
No. Intel has best drivers, AMD has decent drivers. Both are well-integrated into system. On nvidia there are nouveau and blob. Nouveau supports not every feature, blob just breaks system.
Not for VR, unfortunately. Have a valve index collecting dust, streaming to the quest 2 via ALVR runs better.
Especially if they use an engine that natively supports Linux, they have no excuse not to release a Linux version.
There are tons of reasons my dude. You can still have platform-dependant technologies in your game even if the base engine itself supports linux.
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The kernel in use is literally meaningless. Sony’s userspace is unique and the graphics stack is fully proprietary. Same for Nintendo.
I find that to be an annoying thing with Japanese software in general, gaming or otherwise: more proprietary garbage than Western software and practically hard-coding it to 100% force you to use the software in the way THEY intend for you to use it, not how YOU want. Makes for worse Linux compatibility at best, if any at all, compared to Western software. Note that I’m purely talking about native or straight Wine Linux compatibility, not Steam/Proton, which works around those issues well.
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In an ideal world everything would work out, but for some business it is a pretty huge commitment for what was less than 2% of the market just a few months ago. We certainly lost money porting our game in Linux at that last place I worked. It was before Proton though. Obviously each case is different, and some games work on Linux out-the-box due to Photon so this become a non-issue.
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Not sure I want to name the game because this would make me very easy to identify from my post history. It’s a game on Steam that sold over 250k copies. My boss promised a Linux version very early on because they thought it would be easy, but we ended up being stuck with that promise.
From my own experience, “not bothering” is definitely the better business practice since chances are you won’t make back the development costs.
Maybe Steam Deck and that porting library have improved things but a decade ago it would have been better business to just give Linux users $20 to not play your game.
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I believe the PS5 is partially based off of FreeBSD and I don’t think there is as strong of a gaming scene on BSD (even relative to the size of its userbase). I feel like there would be some rather large leaps going from a tailored console OS to a more widely available alternative OS.
Yes, they do. There is more than just the engine at play on compatibility. The main reason is actually usually the anti cheat.
Looking at Destiny. Game worked okay on Linux before they integrated Battleye, which HAS Linux support, but Bungie just doesn’t want to interact with it.
This is why it’s mainly larger developers that care about their community that implement Linux support. Take valve for example. Wonderful company that cares about their playerbase more than the average game development team. They have Linux support on almost all of their games as far as I am aware. Bungie is a decent company but most of their community doesn’t want to play on Linux anyway, so they won’t bother with it. However most teams that are smaller or care more about money than players won’t do it.
Valve is definitely an exception. I am not sure why, but it is pretty much in the open that Gabe Newell has a bone to pick with Microsoft and he has been throwing money at Linux for over a decade to break their monopoly on gaming. I’d argue that this has nothing to do with their love for the community and more so with Gabe’s personal vendetta against Microsoft.
Reality is that most game devs, most executives and most people in marketing don’t really care about Linux. It is good PR to support Mac and Linux, and some of the geekier developers will go the extra mile to support it, but I think it is common in the industry to assume that Linux users are not gamer, or that they have enough knowledge to install a dual boot. They don’t care in the sense that they don’t even think about it, its not even on the radar for most game companies. Most studios probably never even had a discussion about it. That is how irrelevant Linux has been to gaming. Hence why Proton is such a tour de force.
For me Linux gaming is Steam/Proton. If is works with Steam/Proton, I am playing them. I find that native Linux games are not updated regularly or at all. And Steam wants games to run with the Steam deck. And they are willing work to make that happen.
And game companies know there are a lot of Steam decks out there. And it is not hard to put some effort to see that it runs on that equipment.
All this is a big help for the Linux community. Many gamers don’t know that they don’t need to buy windows to game. Linux/Steam/Proton is a great option. That is why I make a point to tell people that I am playing Baldur’s Gate 3 on my Linux Ubuntu gaming PC. This is how I found out that Linux can play games and switch from Windows. Another Linux gamer told me it was possible.
Agreed. It’s just so sad to me that GOG to this day does not seem to understand their target audience. Seems to me that people who value DRM-free Games overlap vastly with the group of Linux users and still GOG Galaxy is not available on Linux. I would absolutely love GOG Galaxy natively on Linux with Proton integration. Sure we can run it with Lutris etc. but this has been asked from GOG for years. I tried buying everything on GOG instead of Steam until that point where that whole Proton and Steam Deck integration happened. Now I buy everything on steam, just for convenience. I would love to buy everything from GOG but there are just to many hoops to jump through.
Yes I think you’re right, there’s probably a significant overlap in the target audience of GOG and Linux users. I guess the reason why GOG hasn’t released a Linux version of GOG Galaxy might be because a large portion of their catalogue is Windows and doesn’t want to include something like Proton or Wine support. I don’t think it absolves them from criticism however.
@Hairyblue @Uluganda yeah I care less about a Linux native game than a game that has DRM and anti cheat that works with proton. I’ve found that all the games I play on Linux that run on proton run so well on X11 (haven’t gone to Wayland yet).
Considering wine and thus proton don’t support Wayland the games will just run through XWayland so should perform the same as on X11. Personally haven’t encountered any issues outside of things that are caused by X11 limitations
If there is one, I tend to use the native Linux version when I can, just to do my miniscule part to encourage devs to support native Linux, though on one or two games I have noticed bugs in the native Linux version that were fixed in the Windows/Proton version. That said, I am still quite thankful and impressed with how well Proton works for anything I use it with.
As someone new to Linux the fact that I could just check a box on steam and suddenly I could install and run the witcher 3 blew my mind. I had no idea. Last I checked on Linux gaming the solution was install windows 😂
Yeah I announce it in my steam gamer tag.
Yeah I can’t play rainbow 6 siege since I switched to Linux but I’m staying strong. Fuck ubisoft. And fuck my friends for trying to make me go back to windoz.
The fact that it even supports vulkan, and BattleEye has a Linux version, they just don’t use it
They just don’t like linux. Even if you run it in a VM with VFIO they will still ban you.
And, that their UPlay (Don’t care aboyt the rename) launcher is probably one of the other companies, useless launcher which work the best via wine.
And apex legends started randomly banning Linux users again, how hard is it to fix the game that earns them millions of dollars every year? Unbelievable.
Because they’re not earning those millions from users. I have no data to back this up, but I’m sure even the Linux users that do play are less likely to spend money on the game.
Off topic but your username looks different in my inbox. It says Nate here but in my inbox is says alphapuggle. Btw I’m using eternity for lemmy might be a bug on the app.
Weird. I show up as Nate on my end too (using sync). Not sure why it’s different than everyone else but my username is alphapuggle@programming.dev
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I’d just like to interject for moment. What you’re refering to as Linux, is in fact, Steam/Linux, or as I’ve recently taken to calling it, Steam plus Linux. Linux is not an operating system unto itself, but rather another component of a fully functioning Steam system made useful by Steam Proton, DXVK, and vital Wine components comprising a full OS as defined by Valve.
I love you Richard Steaman
No, it is actually GNU/Linux+Steam 😒🤓
(Please don’t take this comment seriously, it’s a joke)
Too late, I now have “GNU/Linux+Steam” stuck in my neck beard, ready to be spewed forth at every opportunity.
heil the almighty proton compatibility layer
Wine and DXVK made it increadably easy to support Linux and if a company doesn’t even put in that much effort or intentionally breaks the game for you it’s certainly not worth your money! I pirate rather than use the refund window but the principal is the same since I do buy good games after all.
Cries in pipeline hacks for DirectX. Didn’t Space Engineers do this?
I am not really sure what you mean with that tbh
Probably space engineers more abuses the direct pipeline than uses it, in ways that translation layers wouldn’t be able to emulate the quirks.
Their goal is to be compliant not equivalent
Exactly. And some do other dirty hacks in DirectX.
True, it can’t add new ones ether because it’s a extra layer and not part of the actual game!
NGL it would be cool as hell if they did just for linux wine devs
I mean, it is not a fault on Linux’s end. We have all the tools we need in the form of wine and dxvk, it’s the game which fails to work due to some obscure dependency or a mandatory rootkit. One great example is genshin- the game itself works flawlessly, but it has a rootkit which obviously does not work on Linux and you have to patch it out.
A reminder that on last steam report, Linux overcome Mac as second in usage operating system. They don’t have to excuse of only support the top 2 OS.
Instead to refund is to negative review, games companies are much more affected by losing a positive rating that a refund.
Who is “they”? Not all game companies can afford to support multiple platforms. You’re not entitled for developers to support your preferred platform nor does it make sense yo give a negative review unless they lied in the product description.
It does make sense if they sell in a store for with support to multiple platforms and they only support the paid one.
0 money, few lines of config and win/mac/lin/bsd/haiku support
Well, first of all I know multi-platform game exists and in some case it will just work out of the box. If it doesn’t though, not all companies have the money to hire QA for other platforms or devs to look into issues when stuff goes wrong on Linux. Most game companies fail and run out of cash, only the top survives. They don’t have that sort of money laying around to mess around a platform with 2% of users. My previous company certainly loss money on Linux and it was a cause of tension internally.
Secondly, a Minecraft prototype written in c++ and using native OpenGL calls is a terrible example. Even though I understand the dev volunteer his time so money isn’t an issue, it would cost a fortune and take years for your average studio to make a game from scratch like this without a game engine.
This game was made by student at age of AFAIK 17-19 and took less than year to make working 1.12.2 client with rendering and movement.
take years for your average studio to make a game from scratch like this without a game engine.
I wonder how many people are working at average studio and what their qualification.
A bare bone program with rendering and movement is not a game, it’s a prototype, and this demonstrate nothing about modern game development. Of course a prototype with nothing but rendering and basic inputs coded in c++ is gonna be multi-platform by default. Hell, it is just code on a repo, you don’t even need to build it and test it and deploy it for all platforms as it is up to the user. I don’t think you understand the scope of making a fully-completed game. I had dozens of unfinished prototypes on my computer, some of which I made decades ago, some are multi-platform because of the language and tech. Still, this means nothing. It still cost money to support multiple platforms. Only exception nowadays is if your game happen to be compatible with Proton. But yeah, supporting Mac and a bunch of other platforms? It is not free my dude.
I’m all for Linux but IMO it’s not quite ready for general public yet. Even distros like Mint are buggy and requires multiple restart every day. I would install it on my dad’s computer, but it’s not stable enough yet. But I think it’s a question of a few years, maybe months before it’s there.
EDIT: since people are asking, here are a few bugs that I encounterd over the last week or so. I’m a audio/multimedia worker so obviously I push my computers farther then average user. Still, I’m happy to know many people have manage to get it stable
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2 days ago, Ssomething went wrong with cinnamon. At first all the dektop would not appears when waking up from sleep. Had to restart every time or disable sleep. At some point, even restart would bring me a window saying Cinnamon session could not be loaded. I had to reinstall it from Grub. I dont see average users being able to do that. *It’s actually not fixed, sleep will mess up Cinnamon.
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yesterday, I tried to get my DAW (Reaper) to work with one of my audio interfaces. Drivers would not work correctly, sound was glitching. I messed up with pulse audio for 2 hours but never got it to work.
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this morning, te infamous NVIDIA driver wouldn’t let me turn off the mirror mode (I have a projector connected to the computer), I had to reboot.
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This morning also, I discoverd that Timeshift now only launch from the terminal.
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Over the past week, I had to completly reinstall mint, because I installed and uninstalled some audio extension and it messed up the OS. Since then many apps that use to ne there dont show up in the software manager, updating the repo doesn’t work, so I had to manually install using terminal.
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I’ve been fighting to get Da vinci resolve to work, tho it’s supposed to work natively. Took me around 4-5 hours overall.
I ACTUALLY LOVE LINUX. Indual boot it on my main PC an even installed it on my old 2015 MacBook. I think windows is garbage and full of bloatware, I hate apple but consider macOS a pretty good OS, but I think both are more stable for your average user.
I sincerely wish I could install Mint on my dad’s computer but I’m pretty sure he would me need my help at least twice a week . I dont see him or your average user playing with the terminal to install a basic app. I know it’s getting closer, but IMO it’s not there yet.
You need multiple restarts a day?
What are you doing?
I have to restart popos too, on my laptop, sometimes it doesnt start after opening it, idk doesnt really matter
See my edit!
I think you might have something wrong with your install. I do some heavy simulations (mostly Thermo and structural stress tests) with old hardware and haven’t had to restart ever.
I’m baffled as to how you can have so many problems.
Even distros like Mint are buggy and requires multiple restart every day.
There is something wrong with your installation. Other people just restart to update the kernel often once a week/month. So you might as well tell us what’s making you restart Mint so often.
See my edit !
It seems to me that installing external audio drivers and changing Pulseaudio configurations is messing with the OS. Mint uses fairly old, stable packages. Newer distros have Pipewire for audio now. It’s a Pulseaudio replacement and might be useful in your case. Have you tried a newer distro? You can try Ubuntu 22.04 or Fedora from a USB stick to see if your audio equipment works out of the box. Then you won’t have to fiddle so much with the OS. Fedora Silverblue in particular is immutable and you can reset the OS to any current or previous state with one command, even without Timeshift. Another thing for testing software like DaVinci Resolve is Distrobox containers. You can change whatever you want inside a container and try different distros but you won’t break the underlying OS. Hacker’s dream.
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I update my system once every half of year. Not Mint tho.
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What do those distros have that Mint doesn’t have? I’m not being rude, it’s just that I recently switched from Windows to Linux Mint on my laptop, and I can’t imagine what features I’m missing. It’s easy to use and does everything I need it to do so far. I haven’t experienced any weird bugs yet, and compared to Windows 10 it’s a much less frustrating experience overall.
Latest kernel (hence driver), mostly. For most people Linux Mint is great distro that mostly works out of the box. However, for gaming, Linux Mint is one of the weakest since they tend to ship old kernel.
We have to understand that gaming in Linux is in very active development right now. Having out of date kernel can make you unable to use some device, or having less performace than those with latest kernel.
Hovewe, if you are happy with Linux Mint and see no problem, it’s okay to stay. It has great community and the developers are awesome.
Ah, that makes sense. Honestly, I haven’t gotten around to trying any games yet (which is what this thread is about, so I’ll just excuse myself :P)
I’m running Linux Mint 21.2 using the 6.2 kernel without issue. Granted it’s not a gaming PC as I use it for media.
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Considering I’ve had far fewer problems and frustrations with Mint so far than I had with Windows, this bodes well. I’ll save your comment and plan on giving OpenSUSE a try!
I’ve only used Fedora and Mint so far. I might give a try to Opensuse soon. See my edit for more info on bugs encountered.
OpenSUSE Thumbleweed or whatever they call their rolling-release
Tumbleweed
I suck at tech and have never had to do this. What the hell are you doing to Mint?
See my edit!
what on earth are you doing that requires multiple restarts a day??
Look at my edit ! Many people asking the same question.
I recommend Fedora instead of Mint. It’s a much more daily ready distro oriented for Workstations.
I always had problems with Mint especially with the older kernels it uses.
Fedora uses gnome which is very stable.
In regards to audio. It uses pipewire and works well in my experience. Less latency and relatively plug and play. I use Bitwig however.
DaVinci is known to be difficult, however there are some automations for setting it up in Fedora.
Following this advice that came quite often, I’ve decided to give Fedora a try on my home system. I’ve read that Nobora is optimised for production and gaming so I’ve installed it this morning ,triple booting Mint, Win10 and Nobora. It’s really well done and comes with Gnome and preinstalled video and steam tools. But I’m still facing one significant issue: the multimedia codes wont install properly. I’ve just spent 2 hours on this with no luck so far. That means many games that worked out of the box on mint are not curently working…on a gaming oriented distro… plus video editing doesn’t work in Reaper due to Ffmpeg not working… So yeah, it look quite nice but a lot of troubleshooting required. I’ll see how it goes once problems are fixes.
Which multimedia codecs do you need? I understand that some were moved to rpmfusion because of licensing, maybe you can find what you need there?
Indeed I manage to manually install most of the codecs from rpmfusion and got Da vinci studio to work ! No video yet in Reaper but I have a few idea to get it working. After a few tweaks, all 5 games I’ve tried are now working flawless. So far I got one audio interface to work but not another, gonna neee to look into this also. Fedora definitely feels more stable, snappy and workstation oriented than Mint, so I’m probably gonna stick with it in the end. Thanks for recommanding it! Now if I could only get unreal to work with an Oculus Quest 2, I would deleted my windows install and never look back. To might come soon enough. Linux is still a bit challenging, but man, it does rock.
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Jesus lol.
This is probably true for big games, but I wouldn’t get angry at any small developer for not supporting Linux. It’s just not worth it/still such a small base.
Most of the time indie games actually do run on Linux, it’s the games from big studios that don’t (in my experience)
This
all the indies I play run completely without issues, even those that don’t use major game engines like celeste and rain world
Most off-the-shelf game engines these days have been well tested with Proton.
Steam and Proton have been huge. I’ve managed to make the switch to a mostly Linux setup due to them.
Revit’s kinda a bitch still though.
Luckily most of the small inde games always support Linux. Most of those devs don’t have a need or time to go out of their way to botch the support.
True. But small developers should support community owned things, as they are on their side. It’s not profitable in spreadsheet, but healthy for whole ecosystem.
Remember Windows creators are the ones having a dream for everything being on XBox and Microsoft Store.