simple@lemm.ee to Games@lemmy.worldEnglish · 1 year ago[Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problemswww.youtube.comexternal-linkmessage-square72linkfedilinkarrow-up1103arrow-down13
arrow-up1100arrow-down1external-link[Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problemswww.youtube.comsimple@lemm.ee to Games@lemmy.worldEnglish · 1 year agomessage-square72linkfedilink
minus-squareBlameTheAntifa@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down11·1 year agoSo it’s because the developers paid attention to optimization and polish to ensure the game ran well on the largest number of devices. My point exactly. It’s not the engine, it’s what you do with it and how you do it.
minus-squareChronographs@lemmy.ziplinkfedilinkEnglisharrow-up4arrow-down1·1 year agoIt’s because there’s a lot more optimization you can do on a fighting game vs a big open world, it just doesn’t have to render that much comparatively.
minus-squareBlameTheAntifa@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down1·1 year agoExactly. It’s not the engine, it’s what you do with the engine.
So it’s because the developers paid attention to optimization and polish to ensure the game ran well on the largest number of devices.
My point exactly. It’s not the engine, it’s what you do with it and how you do it.
It’s because there’s a lot more optimization you can do on a fighting game vs a big open world, it just doesn’t have to render that much comparatively.
Exactly. It’s not the engine, it’s what you do with the engine.