The Monetization Director at Ubisoft has said industry figures vocalizing their disagreements with Ubisoft revealed themselves as 'clearly non-decent'.
I listen to Jeff Grubb’s daily news podcast, and when some toxicity came up around Ubisoft recently, he mentioned that maybe not everyone feels that way, but they don’t have anyone who feels so positively about Ubisoft that they’re about to jump to their defense either, and I think that tracks. Me, personally: Is it worth openly hating and spewing vitriol at Ubisoft? No. Do I hope they fail? Yes. Do I realize how many people would be out of a job as a result? Yes. Do I feel good about that? No. Do I want products that I perceive as “bad” to succeed in the market? No. Similarly, it sucks that the talented folks at Crystal Dynamics were set to work on Avengers and that the talented folks at Rocksteady were put to work on Suicide Squad, but I’m proud of the market for not supporting that garbage, and there are positive consequences to that that affect what gets made in the future.
I agree with most of it except for what you think the punishment should be for making bad games. Why do they need to go out of business? Why can’t they lose a ton of money on multiple games in a row, and then restructure and change the company dynamic? Is it just a disbelief its possible? Perhaps they will never earn your trust back no matter what?
They spent all their time and money putting their eggs in so few baskets that I doubt they could survive even a handful of flops. If they survived long enough to pivot, that would be a-okay by me, but I doubt that timeline exists.
I listen to Jeff Grubb’s daily news podcast, and when some toxicity came up around Ubisoft recently, he mentioned that maybe not everyone feels that way, but they don’t have anyone who feels so positively about Ubisoft that they’re about to jump to their defense either, and I think that tracks. Me, personally: Is it worth openly hating and spewing vitriol at Ubisoft? No. Do I hope they fail? Yes. Do I realize how many people would be out of a job as a result? Yes. Do I feel good about that? No. Do I want products that I perceive as “bad” to succeed in the market? No. Similarly, it sucks that the talented folks at Crystal Dynamics were set to work on Avengers and that the talented folks at Rocksteady were put to work on Suicide Squad, but I’m proud of the market for not supporting that garbage, and there are positive consequences to that that affect what gets made in the future.
I agree with most of it except for what you think the punishment should be for making bad games. Why do they need to go out of business? Why can’t they lose a ton of money on multiple games in a row, and then restructure and change the company dynamic? Is it just a disbelief its possible? Perhaps they will never earn your trust back no matter what?
They spent all their time and money putting their eggs in so few baskets that I doubt they could survive even a handful of flops. If they survived long enough to pivot, that would be a-okay by me, but I doubt that timeline exists.