Due to potential new direction of D, I’m looking for some escape route just in case. I’m primarily a gamedev, so no functional programming languages like Rust or Haskell. Also one of the features I dislike the most in C/C++ is the super slow and super obsolete precompiler with its header files, so no zig, I don’t want to open two files for editing the same class/struct. Memory safety is nice to have, but not a requirement, at worst case scenario I’ll just create struct SafeArray<Type>. Also I need optional OOP features instead of reinventing OOP with all kinds of hacks many do when I would need it.

Yes I know about OpenD, and could be a candidate for such things, just looking into alternatives.

  • ZILtoid1991@lemmy.worldOP
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    3 months ago

    Issue with C# is, that it’s quite far away from a system language, and I would have to write the engine’s main core in some more system-level language, and I don’t consider it good practice to write every component that doesn’t directly interfacing with the OS in a trendy scripting language.

    • Mia@lemmy.blahaj.zone
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      3 months ago

      The fact that it can be used as a scripting language doesn’t mean it’s a scripting language. You could use C++ as a scripting language as well, but it would suck.
      C# even supports native compilation nowadays, not just JIT, so it’s definitely not a lowly scripting language.

      Anyways you’ve got options. Go may also be one of them if you want GC, I forgot to mention it.